Currently there is a Call for iÂ³ projects. An Information Pack is available. This contains all the information necessary to submit a proposal. General descriptions of the two main aspects of the call are provided below. The budget for the Call is around 17 million ecu. The deadline is 18 December.
The Connected Community calls for investigative research leading to new interfaces and interaction paradigms aimed at the broad population. As its focus it takes interfaces for the creation and communication of information by people, and for people and groups in a local community.
Connected Community asks projects to take on a number themes as a baseline for the research and demonstration of new interfaces, such as:
The Connected Community suggests work on technologies that explore areas related to "Devices", "Information" and "Places", particularly in the context of collective use. For example, public domain devices for collective interfaces, knowledge sedimentation and adaptive databases, bulletin board agents, low-cost portable networked interfaces, wireless devices for collective use, and the linking of territory and interface. The schema also sets guidelines for projects on their process and evaluation.
The Connected Community has been developed by Philips International ( Irene McWilliam - email (email removed) ) , Domus Academy and Meru Research.
For more information : see the Information Pack
This schema will call for research into how to develop, design and populate large-scale information systems aimed at broad citizen participation. It asks for techniques that will allow citizens to inhabit the information systems, and that will allow a wide range of activities to take place within these virtual environments. These "places" will exist primarily in a virtual sense, but work is also expected to consider how virtual places relate to real ones using techniques of augmenting reality.
The schema proposes a number of research challenges that projects should consider. These include the structure, navigation and design of these large-scale places, or how they can scale with the numbers of users, or, for example, the development of techniques to enhance personal presence. In conjunction with research challenges, projects are expected to consider examples of sociocultural aspects of these places. Examples include "Arena" as a place for participating in art and entertainment, and "Academy" as a place of learning.
Inhabited Information Spaces has been developed by the Swedish Royal Institute of Technology ( Yngve Sundblad - email (email removed) ) , GMD, SICS and ZKM, and the universities of Lancaster, Manchester and Nottingham.
For more information
: see the
The URL of this document is /esprit/src/eyecall.htm
It was last updated on 11 October 1996, and is maintained by Jakub Wejchert - (email removed)