L T I
IT for Learning and Training in Industry
Developing and experimenting with IT-based tools, processes and infrastructural means that improve the competitiveness of organisations by supporting and enhancing their learning capability and effectiveness
LTI projects have been selected, following
Esprit thematic call (Dec. 97) "IT for Learning and Training in Industry
. In general, the content of the projects cut across three or more technological domains including: simulation, virtual reality, augmented reality, networking, multimedia, technologies for business processes, agent technologies, knowledge management, decision support systems, integration in manufacturing.
repository and Information update on the LTI projects are continuously maintained at the
site. KALIF is a Learning Environment that exploits synergies between the LTI projects and that is implemented by the project
Team and Organisational Learning
In the first set, the focus is on the development of advanced IT solutions covering areas such as Distributed Virtual Reality, Complex Simulation, Agents technologies and multimodal Push-Pull Interfaces, to improve relatively well established Learning and Training methodologies and processes. Target applications include training simulators for maintenance and safety, assessment and certification mechanisms, and on-the-job-training deliveries. Projects in this set are mainly addressing the Individual Learning part of the call. They are often IT development intensive although several of them do combine R&D and take-up actions through validation and demonstration.
In the second set, IT is seen as an essential enabler to implement emerging concepts and methodologies for Learning in the work environment
Team and Organisational Learning are mainly addressed in this set. The covered topics include skills profiling from business models, tools to build common understandings in teams and work units as well as corporate-wide experience and knowledge sharing environments. Projects in this set are evenly split between the development of specific new tools and the use of existing technologies to deploy the above novel learning schemes.
Synopses of projects
Download the project summaries as either a
broadly targets the transport, maritime and offshore exploration industries with the aim to develop and validate Virtual Reality based real-time, multi-user collaborative simulation environments, for training and competence development of personnel (individuals and teams) engaged in safety-critical and environmentally-relevant work activities in the energy and maritime industry.
is an innovative and pragmatic project intended to improve "learning on the job" and hence reduce maintenance and operational problem-solving time for large complex systems (aircraft industry), by using real-time 3D VR on-demand.
) is to develop a full Internet simulation based tool, composed of authoring and learning environments, for training of medical representatives on the effects of pharmaceutical drugs, using mathematical drug simulation models provided from the TAP project "COAST
is to bring advanced simulation techniques to a traditionally low-tech industrial sector by developing a Virtual Reality (VR) based hydraulic excavator simulator for training of machine operators in the construction industry
is a very multidisciplinary research project with a genuine combination of human factors and IT. The outcome is a prototype for innovative interfaces to the maintenance system of aircraft. Operators" feedback about human and operational requirements enable to establish a learning environment for the maintenance system and the aircraft manufacture
is a sound idea for a new tutorial CBT system based on expert systems technology, initially for the domain of computer network management. The proposal involves a large European IT company.
targets the area of maintenance training in complex technical systems (tanks, helicopters). This is a true multidisciplinary project with virtual environment technology and pedagogic skills for training maintenance personnel. Because the training development is fully integrated with development it is a whole system approach.
aims to develop methods, tools and guidelines that bridge the gap between complex technical equipment and its corresponding technical documentation and training material. This is to be done through IT solutions that make this documentation available in forms that allow flexible re-use and tailoring to specific training needs ("store once, use many times"). The project is also to support the storage, management and distribution of knowledge relevant for documentation and training as it is gained by experience during practical operations.
Team and Organisational Learning.
addresses the Services sector and in particular insurance and finance. It aims at integrating the needs and delivery of knowledge, learning and training within Business Process Management (BPM) and Planning tools. The proposal builds on an existing BPM tool and the consortium brings together three insurance companies as end users, two solution providers and an expert in learning methodologies.
With two end-users who represent a recycler as a distributed enterprise, organisational learning is to be initiated to create, manage and transfer knowledge assets between and among recycling companies.
KLEE & CO (28842)
plans to develop a prototype knowledge management support system to capture the "knowledge of experience" of creative designers. This support system is a customised enhancement of a document management system, adding "Communityware" that provides a shared learning space. There are two pilots, one in a design academy for professional designers, the other one in the design centre of a large electronics company.
is to develop an Intranet based infrastructure as well as management and social methods and techniques for leveraging knowledge assets of business entities. The proposal is highly ambitious, with a powerful and comprehensive approach in design, and has the potential to generate significant benefits for European competitiveness.
aims at developing and deploying a collaborative learning environment on Quality for the automotive supply chain. The environment is based on a virtual communication space and simulation tools that enable companies in the sector to share, and exploit knowledge and experiences in the area. One of the main benefits would be to improve quality management standards in SME"s by leveraging on the experience of large companies in the sector. The proposal is co-ordinated by the European association of Automotive Suppliers and the consortium includes together large and small end user companies.
is to develop tools and methodologies supporting organisational learning in the areas of aerospace, engineering, power generation and distance education to support continuous reflection, share best practices and bring together people across time and geography with relevant expertise.
is to provide a managerial framework and a generic architecture for organisational memory for marketing and business companies. The proposal partnership consists of three industrial partners and two universities from UK, SF and SK.
is to create a distributed learning environment for emergency response for teams. Two key features are the use of virtual reality and intelligent agents that stand in some human team members. It would be piloted in a nuclear power plant and in a metro.
Application Programme. Education and Training sector.
Leonardo da Vinci