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Information & Communication Technologies

Creativity

 

Work Programme 2013

In the fourth ICT Work Programme under FP7, which defines the research priorities for 2013, " Technologies and scientific foundations in the field of creativity " is Objective 1 of Challenge 8: ICT for Creativity and Learning; and " More efficient and affordable solutions for digital preservation developed and validated against public sector needs through joint Pre-Commercial procurement (PCP) " is Objective 2 of Challenge 11: Horizontal Actions.

This page only refers to the objectives mentioned above. The full text of the Work Programme is available as PDF file.

Target outcomes for Objective 8.1, 'Technologies and Scientific Foundations in the field of creativity'

  • a) Creative experience tools that make use of all our senses and allow for richer, more collaborative and interactive experiences: real time simulation and visualisation, augmented reality, 3D animation, visual computing, games engines, and immersive experiences. The tools created should be cost effective, with special attention to users like SMEs and individual creators, intuitive, and be demonstrated in real environments for the creative and cultural industries (such as advertising, architecture, arts, crafts, design, fashion, films, music, publishing, video games, TV and radio etc.).
  • b) Intelligent computational environments stimulating and enhancing human creativity: Multi-disciplinary research (e.g. computational creativity, brain-based research, cognitive and learning sciences, HCI) should explore the potential of technology to enhancing human creative processes. Research should address individual and/or collective creative processes in professional contexts involving domain-specific skills (in e.g. creative industries, engineering, medical professions). Work should establish theories and models for hybrid (human-computer) systems to be demonstrated by fully functional prototypes of computational environments. Proposals need to address the balance between scientific insights, technological innovation and practical
    application to the domain. Proposals should include sound methodology for the assessment and measurement of creative performance.
  • c) Progress towards formal understanding of creativity with a view to advancing the measurable capability of computers to produce results assessed by humans as useful, original and surprising . Proposals should contribute to technological and theoretical insights on creativity, incorporating progress in relevant areas such as AI, psychology, sociology, neuroscience and cognitive science. Proposals should demonstrate how the theoretical insights gained in the project will contribute to the understanding of human creativity. Technological advances should be validated as proofs of concept in innovative autonomous creative systems aiming to rise above the level of pastiche (mimicry).
  • d) Roadmaps for future research and innovation in the creative industries; proposals should target cross- and inter-cluster support activities to boost creative competitiveness in sectors such as advertising, architecture, arts, crafts, design, fashion, films, music, publishing, video games, TV and radio.

For additional information, please consult also this background document .

Expected impact

  • Improved efficiency of creative processes by two fold at least as regards time and resource investment, and quality of output;
  • Improved competitive position of the European cultural and creative industries through the provision of cost effective, innovative and high-value products and services;
  • Better understanding of the potential of technology in human creative processes leading to enhanced domain-specific human creative performance;
  • Deeper scientific understanding of creativity, fostering the synergy between understanding and enhancing human creativity, and new technologies for autonomous creative systems;
  • Better coordination of European and national efforts, closer dialogue between research and industry, better understanding of user requirements, more innovation and technology uptake.

Target outcome for Objective 11.2, 'More efficient and affordable solutions for digital preservation developed and validated against public sector needs through joint Pre-Commercial procurement (PCP)'

  • Continuous technology change has turned the mandate to preserve digital resources into a constantly evolving challenge for public organisations, such as administrations and memory institutions. It requires innovative, ready-to-use, customisable and affordable technical solutions and new skills in curatorial staff. Projects should involve all key stakeholders, i.e. public digital collection holders as well as industrial preservation technology and service providers, for carrying out R&D work that responds to well-defined needs shared by the public organisations in Europe. Technology solutions could cover areas such as preservation-relevant metadata, migration, the preservation of particularly challenging types of digital objects, and others. Work could include establishing and implementing best practices, preservation planning, and staff training; integrating digital preservation requirements in existing information systems; and increasing those systems' resiliency against technological changes. Solutions should be tested against a set of functionality / performance criteria, jointly defined by the potential public purchasers undertaking the joint cross-border pre-commercial procurement.

Expected impact

  • Reduced preservation costs and improved preservation capacity and competences in public organisations dealing with digital preservation, including small archives;
  • Strengthened position of European service and technology providers (including SMEs) in the field of digital preservation.

For additional information please see the following documents:

 

 

Work Programme 2011-2012


Access to cultural resources and digital preservation in FP7

In the third ICT Work Programme under FP7, which defines the research priorities for 2011-12, " Digital Preservation " is Objective 3 of Challenge 4: Technologies for Content and Languages; and " ICT for access to cultural resources " is Objective 2 of Challenge 8: ICT for Learning and Access to Cultural Resources.

This page only refers to the objectives mentioned above. The full text of the Work Programme is available as PDF file.

Target outcomes for Objective 4.3, 'Digital Preservation'

For additional information, please consult also the presentations given at the Information Day in November 2011 and the background notes .

  • a) More reliable and secure preservation technologies and methods

    Objectives:
    - techniques and tools for recovering loss and for repairing damaged digital objects;
    - solutions guaranteeing the long-term availability of newly created resources (including 3D objects and models);
    - conceptual frameworks for quality assurance.

    Underpinning research issues:
    New research should be based on a sound analysis of which currently available or emerging methods and technologies are most efficient and in which use context or for which kind of resources. Further, this work should be underpinned by research aiming at a deeper understanding of how loss and damage occur and which degree of integrity is required for keeping resources useable.

    Solutions proposed can go beyond digital objects, and target as well the long-term functionality of systems for creation, management and storage of digital resources.
  • b) Technologies and systems for intelligent management of preservation

    Objectives:
    - support the long-term usability of digital resources (including high volume, heterogeneous and volatile content) through a life cycle approach to its preservation;
    - support human appraisal and selection processes through innovative technologies that embed reasoning and intelligence in the content itself;
    - activities may cover solutions to identify and erase obsolete information.

    Underpinning research issues:
    Keeping resources usable, i.e. meaningful and understandable over time, includes taking account of and developing a conceptual understanding of evolving semantics, use contexts, and interpretations.
  • c) Interdisciplinary research networks bridging technological domains and scientific disciplines concerned with information, and expertise in end-user needs.
  • d) Promotion schemes for the uptake of digital preservation research outcomes including outreach to new stakeholders and road mapping activities.

Expected impact

  • Reduced information loss through better recovery and repair techniques and through deeper understanding of the reasons and implications of digital decay and other forms of data loss.
  • Sustainable access to information: keeping resources not only available but also meaningful and usable.
  • More efficient and effective selection of resources to be preserved and of appropriate preservation processes, methods and technologies.

Target outcomes for Objective 8.2, 'ICT for access to cultural resources'

  • a) Technologies for creating personalised and engaging digital cultural experiences: Research should address adaptability of systems for personalised interaction with users. Research should investigate technologies that add value and new meaning to cultural digital artefacts and improve user engagement with cultural resources, for example through smart, context-aware artefacts and enhanced interfaces with the support of features like story-telling, gaming and learning.
  • b) Open and extendable platforms for building services that support use of cultural resources for research and education: Research should explore seamless and universal, but also customisable access to digital cultural resources across a wide range of technical formats (sound, image, 3D, text), including cultural resources/objects with diverse characteristics (e.g. languages, temporal, spatial). Usability should be demonstrated through large scale pilots and specific contextual use cases (e.g. functionalities that support active research, creation of new knowledge, meaning extraction...).
  • c) Improved and affordable technologies for the digitisation of specialised forms of cultural resources, including tools for virtual reconstructions: The focus is on innovative approaches for capturing, imaging, 3D (including movement) modelling, resulting in enriched virtual surrogates which convey and embed knowledge beyond the original object.
  • d) Awareness raising of research results through road mapping and support to validation and take up of such results in practical settings.

Expected impact

  • Affordability and widespread availability of tools and services for releasing the economic potential of cultural heritage in digital form and for adding value to cultural content in educational, scientific and leisure contexts;
  • Wider range of users of cultural resources in diverse real and virtual contexts and considerably altered ways to experience culture in more personalised and adaptive interactive settings;

The previous ICT Work Programmes under FP7 covered the years 2009-10 and 2007-08. The objectives for cultural heritage, digital libraries and preservation are summarised here .

 

This page is maintained by the European Commission, DG CONNECT, Unit 'Creativity'.