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Information & Communication Technologies

Creativity

 

Research topics and projects


Projects - overview

 

Research Projects (ICT programme under FP7):
List with short descriptions

Policy Support Projects (CIP programme):
List with short descriptions

Research under FP6:
List with short descriptions

For earlier projects see the DigiCult website in the IST portal (archived).

 

Projects by research topics

Creative experience tools
Some projects develop creative experience tools that make use of all our senses and allow for richer, more collaborative and interactive experiences. The tools developed will be cost-effective, intuitive and designed with special attention to users like SMEs and individual creators. The research results will be validated within real environments of the creative and cultural industries.
Projects: CREATIF, CR-Play, C-Space, DREAMSPACE, MAGELLAN
Intelligent environments stimulating and enhancing human creativity
Multi-disciplinary research explores the potential of technology in enhancing human creative processes. The projects address individual and/or collective creative processes in professional contexts involving domain-specific skills.
Projects: COLLAGE, CONCEPT, CREAM, GiantSteps, IdeaGarden, M C SQUARED
Computational Creativity
Research into the capacity of computers to work as co-creators with humans or to be creative at their own will lead to a deeper scientific understanding of creativity and lay the ground for developing new technologies for autonomous creative systems.
Projects: COINVENT, ConCreTe, Dr Inventor, Lrn2Cre8, WHIM
Digital cultural experiences and Virtual Heritage
The exploration of leading edge technologies (e.g. knowledge management systems, semantic tools, graphics, interfaces, novel displays) empowers applications that improve the meaningful use of cultural resources and the experiences users get from visits of museums and sites.
Projects: 3D-COFORM, AXES, CHESS, CULTAR, CULTURA, DECIPHER, EEXCESS, iTreasures, meSch, PATHS, PHENICX, TAG CLOUD, TOSCA-MP, V-City, V-MusT.net
Digital preservation
The rapid pace of change of electronic devices and formats for recording, storage and use represents a challenge for the long-term accessibility of digital objects. Research targets methods and systems for ensuring availability of digital resources over time, through novel concepts, techniques and tools, such as portable emulators, workflow modelling or social media analysis. Many projects include empirical research and are developing test-beds and systems capable of supporting long-term access to multi-sourced, multi-formatted and distributed content from a broad range of application domains.
Projects: 4C, APARSEN, ARCOMEM, BlogForever, CASPAR, DAVID, DIACHRON, DuraArk, DPE -DigitalPreservationEurope, ENSURE, ForgetIT, KEEP, LiWA, PERICLES, PLANETS, PREFORMA, PrestoPRIME, PROTAGE, SHAMAN, SCAPE, TIMBUS, Wf4Ever
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Digitisation technologies
Considerable efforts and resources are being invested in digitisation across Europe, but these activities are highly fragmented and many technical and organisational obstacles jeopardise their success and economic sustainability. Research explores how ICTs can facilitate large-scale digitisation and make digitisation more cost-effective. Projects are concerned both with new technology solutions and with best practice guidance, and are establishing centers of excellence for digitisation. Tools and methodologies being developed range from recognition and enhancement of printed text and audiovisual material to ICTs for capturing and rendering non-textual cultural artifacts. Novel methods and tools for 3D video capture, analysis and processing, allow for example richer scene representations or the production of realistic 3D characters from actor performance.
Projects: 3D-COFORM, 3D-PITOTI, IMPACT, INSIDDE, PRESIOUS, RE@CT, Re-Play, ROVINA, SCENE
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Human-computer interfaces for the Cultural and Creative industries
Although devices and systems are becoming increasingly powerful, the interface between humans and computers often constitutes a bottleneck for seamless and efficient use. Leveraging on multidisciplinary expertise and combining knowledge from both the technological and human sciences, new technologies need to offer interactions which are closer to the communication patterns of human beings and allow a simple, intuitive and hence more "natural" communication with the system. Funded projects focus on user-centric tools for content annotation and search, user-world interactions through innovative sensor fusion and on synthesising nonverbal behaviour e.g. in artificial agents.
Projects: SSPnet, TOSCA-MP, VENTURI
Support activities
A number of projects (called "Coordination Actions", "Networks of Excellence" or "Support Actions") support the research community by raising awareness among stakeholders, creating networks, analysing and validating project results or by facilitating uptake of new developments in the industry and in cultural heritage organisations.
Projects: 4C , CRE-AM, DigiBIC , eCultValue, GameArch, MAXICULTURE, MIRESPRELIDA , Presto4U , SUCCEED, V-MusT.net
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This page is maintained by the European Commission, DG CONNECT, Unit 'Creativity'.