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The Community Research and Development Information Service - CORDIS
Information & Communication Technologies

Networked Media

Consultation and Workshop on
future R&D challenges in the area of Networked Media
to be addresses at EU level

29 January 2008, Brussels

Workshop Proceedings

Contributions, received until 21/01/2008, in the context of the consultation

In the context of preparing the Work Program for the period of 2009-2010 of 7th Framework program of EU funded R&D the DG Information Society and Media, and in particular the Directorate D, Networks and Communications Technologies , organised a one day open workshop  of all interested sector actors with the aim to define R&D challenges addressing the networked media sector ( Objective ICT-2007.1.5 of the ICT FP7 Work Programme 2007-08 ) needs and EU priorities for collaborative research projects in the 7th framework program.
At the same time the Networked Media Systems ( ) launched an on-line consultation of all interested sector actors on the future research priorities in the Networked Media research area. The contributions, received until 21/01/2008, in the context of the consultation are available at:

The workshop aimed at discussing the research needs in the media area leading to a better understanding of the area from applications to basic technologies and from research to standardisation and deployment, distinguishing between short to mid-term and mid to long-term challenges. At the same time it offered an opportunity to refine the research priorities set in the ICT FP7 Work Programme for the period of 2007-2008 in light of the response to the 1st call for proposals of FP7.

Finally, the workshop and the contributions to the consultation are expected to contribute to the future R&D work programs in the networked media area.

Should you wish to make a contribution to the consultation on future R&D challenges in the Networked Media Systems area to be addresses at EU level please use the following link (NOTE: we'll need to re-active the page for the submission of contributions that we had before changing the page)

The contributions, of maximum 2 pages, should focus on the future research priorities and research areas in the networked media domain. The contributions MUST:
• address innovation, and/or standardisation needs;
• position this research in the global Networked Media area;
• distinguish short term and long term research goals;
• justify why the research should be done at EU level and what is the expected impact.


Terms of reference:

The objective of the Networked Media Systems in FP7 is to create new multimedia experiences for the content producers/owners as well as the networked end-user and to enhance his freedom in control, creation and sharing of his multimedia world.

The introduction of networking capabilities in consumer electronics equipment and the introduction of multimedia features on computers revolutionize home entertainment and control systems. It creates the opportunity to integrate all these devices in a home network and in turn connect this home network to public networks (broadband, broadcast, mobile...) for obtaining more and richer multimedia and audio-visual services. Apart from the improvement in terms of quality of life by offering to home users more control and possibilities to create, manage their audio-visual content, the emergence of home networking is expected to increase the business opportunities for consumer electronics, personal computing vendors and telecom providers. The combination of media and networking driven by industry goes in parallel with the user’s drive to acquire more control of their media library (audio, video, photography, etc.) capitalizing on the digitization of media. The enhanced control and more choices offered to consumers through the introduction of home networking also increases the individual “freedom” of expression. In this context, it is expected that in the near future more users will become producers and distributors of content.

 Such a vision where the user plays a central role will have a number of implications, to name some:

  • User Generated Content: novel tools for user-driven creation, aggregation, configuration and re-combination of digital content from different distributed media sources, distributed creation of Media (virtual collaboration environments for example to build 3D virtual worlds), based on creativity tools going beyond current approach on productivity, content representation and manipulation. It would address equally personalisation and profiling of services/content, improving interaction with content for individuals or virtual communities.
  • The increased availability of MM content, will require advanced MM Search Engines with the ability to perform interactive, scalable, multi-modal content search, diverse search paradigms, search in distributed repositories, Peer-to-Peer overlays, MM search for media professionals.
  • Applications and trials of advanced distributed services ensuring highest quality of experience and based on high resolution, 3D and immersive environments, such as Massive Multiplayer Mobile Games or Digital Cinema (creation, delivery and rendering of HD).