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The Work Programme


Access to cultural resources and digital preservation in FP7

In the third ICT Work Programme under FP7, which defines the research priorities for 2011-12, " Digital Preservation " is Objective 3 of Challenge 4: Technologies for Content and Languages; and " ICT for access to cultural resources " is Objective 2 of Challenge 8: ICT for Learning and Access to Cultural Resources.

This page only refers to the objectives mentioned above. The full text of the Work Programme is available as PDF file.

Target outcomes for Objective 4.3, 'Digital Preservation'

For additional information, please consult also the presentations  given at the Information Day in November 2011 and the background notes .

  • a) More reliable and secure preservation technologies and methods

    Objectives:
    - techniques and tools for recovering loss and for repairing damaged digital objects;
    - solutions guaranteeing the long-term availability of newly created resources (including 3D objects and models);
    - conceptual frameworks for quality assurance.

    Underpinning research issues:
    New research should be based on a sound analysis of which currently available or emerging methods and technologies are most efficient and in which use context or for which kind of resources. Further, this work should be underpinned by research aiming at a deeper understanding of how loss and damage occur and which degree of integrity is required for keeping resources useable.

    Solutions proposed can go beyond digital objects, and target as well the long-term functionality of systems for creation, management and storage of digital resources.
  • b) Technologies and systems for intelligent management of preservation

    Objectives:
    - support the long-term usability of digital resources (including high volume, heterogeneous and volatile content) through a life cycle approach to its preservation;
    - support human appraisal and selection processes through innovative technologies that embed reasoning and intelligence in the content itself;
    - activities may cover solutions to identify and erase obsolete information.

    Underpinning research issues:
    Keeping resources usable, i.e. meaningful and understandable over time, includes taking account of and developing a conceptual understanding of evolving semantics, use contexts, and interpretations.
  • c) Interdisciplinary research networks bridging technological domains and scientific disciplines concerned with information, and expertise in end-user needs.
  • d) Promotion schemes for the uptake of digital preservation research outcomes including outreach to new stakeholders and road mapping activities.

Expected impact

  • Reduced information loss through better recovery and repair techniques and through deeper understanding of the reasons and implications of digital decay and other forms of data loss.
  • Sustainable access to information: keeping resources not only available but also meaningful and usable.
  • More efficient and effective selection of resources to be preserved and of appropriate preservation processes, methods and technologies.

Target outcomes for Objective 8.2, 'ICT for access to cultural resources'

  • a) Technologies for creating personalised and engaging digital cultural experiences: Research should address adaptability of systems for personalised interaction with users. Research should investigate technologies that add value and new meaning to cultural digital artefacts and improve user engagement with cultural resources, for example through smart, context-aware artefacts and enhanced interfaces with the support of features like story-telling, gaming and learning.
  • b) Open and extendable platforms for building services that support use of cultural resources for research and education: Research should explore seamless and universal, but also customisable access to digital cultural resources across a wide range of technical formats (sound, image, 3D, text), including cultural resources/objects with diverse characteristics (e.g. languages, temporal, spatial). Usability should be demonstrated through large scale pilots and specific contextual use cases (e.g. functionalities that support active research, creation of new knowledge, meaning extraction...).
  • c) Improved and affordable technologies for the digitisation of specialised forms of cultural resources, including tools for virtual reconstructions: The focus is on innovative approaches for capturing, imaging, 3D (including movement) modelling, resulting in enriched virtual surrogates which convey and embed knowledge beyond the original object.
  • d) Awareness raising of research results through road mapping and support to validation and take up of such results in practical settings.

Expected impact

  • Affordability and widespread availability of tools and services for releasing the economic potential of cultural heritage in digital form and for adding value to cultural content in educational, scientific and leisure contexts;
  • Wider range of users of cultural resources in diverse real and virtual contexts and considerably altered ways to experience culture in more personalised and adaptive interactive settings;

The previous ICT Work Programmes under FP7 covered the years 2009-10 and 2007-08. The objectives for cultural heritage, digital libraries and preservation are summarised here .

 



This page is maintained by the European Commission, unit 'Cultural Heritage and Technology Enhanced Learning'.