TeLearn - DigiCult


Learning, cognition and creativity

Part of technology-enhanced learning research aims at supporting creative processes through the use of new technologies. Projects develop tools that facilitate training of creativity in music education or the collaborative process of articulating, communicating and elaborating new ideas, for example in product design. Other research aims at improving learning of social skills.


Projects

 

COSPATIAL – Communication and social participation: collaborative technologies for interaction and learning
COSPATIAL will create collaborative environments to enhance interaction and learning, addressing in particular the needs of children with Autistic Spectrum Disorders.
Fact sheet - Project website
eCUTE - Education in Cultural Understanding, Technologically-Enhanced
Education in cultural sensitivity and understanding is an increasingly important need of today's society. eCUTE will design pedagogical approaches and learning scenarios for this domain where attitudes and behaviours (such as empathy) are much more important than knowledge alone. The technical outcome of the project are two cultural virtual learning environments, one for late-primary children and one for young adults, based on virtual dramas using intelligent synthetic characters with culturally-specific interaction behaviour.
Project website
idSPACE - Tooling of and Training for Collaborative, Distributed Product Innovation
The idSPACE platform will improve collaborative creative learning processes and innovation by providing teams with tools for articulating, communicating and processing new ideas.
Fact sheet - Project website
i-Maestro - Interactive Multimedia Environment for Technology Enhanced Music Education and Creative Collaborative Composition and Performance
This project has explored innovative IT solutions for music education by combining new pedagogical paradigms with cooperative and interactive self-learning environments and computer-assisted tuition in classrooms. It has developed a technology-enhanced environment for ear- and practical training, for training of creativity, analysis, cultural navigation, ensemble playing, and composition.
Fact sheet - Project website
SIREN - Social games for conflIct REsolution based on natural iNteraction
SIREN targets the improvement of conflict resolution skills, using tools that are appropriate and engaging for today's children, for whom computer games and social networks are natural parts of life. The project outcome will be a new type of educational game which makes use of recent advances in serious games, social networks, computational intelligence and emotional modelling. The software created in the project will be able to automatically generate conflict scenarios that fit the learning needs of particular groups of children with varying cultural background, maturity, and technical expertise, and meet the desired learning outcomes as specified by a teacher.
Project website
TERENCE - An Adaptive Learning System for Reasoning about Stories with Poor Comprehenders and their Educators
This project will explore and advance the potential of intelligent adaptive learning systems to support children in developing the key skill of text comprehension. The research will result in innovative usability and evaluation guidelines, improved cognitive and pedagogical models for story comprehension and inference making, and in a system that will allow teachers to choose and customise stories and games according to the needs of their learners. TERENCE will be based on cross-disciplinary expertise in diverse and complementary fields (art and design, computer science, engineering, linguistics, evidence-based medicine, psychology), and on the constant involvement of end-users throughout the project.
Fact sheet- Project website


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