The first FP7 projects in technology-enhanced learning
The projects presented on this page result from the first calls for proposals under the ICT programme in FP7: ICT Call 1, December 2006 - May 2007 and ICT Call 3, December 2007 - April 2008.
New projects
The seven projects selected through ICT Call 3 have started in December 2008 and March 2009. They work is being carried out by 74 participating organisations. The total amount of EU-funding is € 27 201 000.
- COSPATIAL – Communication and social participation: collaborative technologies for interaction and learning
- COSPATIAL will create collaborative environments to enhance interaction and learning, addressing in particular the needs of children with Autistic Spectrum Disorders.
- Fact sheet
- DynaLearn – Engaging and informed tools for learning conceptual system knowledge
- DynaLearn will build engaging tools for acquiring conceptual knowledge, with the potential to increase students' interest in science studies.
- Fact sheet
- IntelLEO – Intelligent Learning Extended Organisation
- IntelLEO will develop intelligent technologies to support learning and knowledge building activities in organisations.
- Fact sheet
- ROLE – Responsive Open Learning Environments
- ROLE addresses theoretical models and associated technologies that allow learners to tailor learning environments according to their needs. The results of this research will contribute to improving adaptive and responsive learning environments for the individual learner in different contexts.
- Fact sheet
- STELLAR – Sustaining Technology Enhanced Learning Large-scale Multidisciplinary Research
- The Network of Excellence STELLAR sets out to strengthen the capacity in technology-enhanced learning research across Europe. It will set a new and critical foresight agenda and address the various challenges and degrees of fragmentation that remain in the area.
- Fact sheet
- TARGET - Transformative, Adaptive, Responsive and Engaging Environment
- TARGET will develop a responsive learning system with serious games at its core, that presents the learner with complex situations and results in experiences that are gradually honed into knowledge.
- Fact sheet
- xDELIA – Xcellence in Decision-making through Enhanced Learning in Immersive Applications
- xDELIA will explore novel technology-supported approaches to training and support for non-formal and informal learning tested in the domain of financial decision making. This research will increase the understanding of emotional states in decision making processes and help handling biases.
- Fact sheet
First FP7 projects
Five small or medium-scale focused research projects and one large-scale integrating project resulted from ICT Call 1. They are being carried out by 68 participating organisations. The total amount of EU-funding is € 24 337 600. Start dates for the work were between February and April 2008.
- 80Days - Around an Inspiring Virtual Learning World in Eighty Days
- This project is concerned with theories, methodologies, and technologies for game-based learning. It will integrate models of adaptive personalised learning and adaptive interactive storytelling in gaming environments. One objective is to reduce production costs for digital educational games by developing solutions for making use of already existing learning resources.
- Fact sheet
- GRAPPLE - Generic Responsive Adaptive Personalized Learning Environment
- This project aims at delivering a technology-enhanced learning environment for life-long learning, able to automatically adapt to personal preferences, prior knowledge, skills and competences, learning goals and the personal or social context in which the learning takes place.
- Fact sheet
- idSPACE - Tooling of and Training for Collaborative, Distributed Product Innovation
- The idSPACE platform will improve collaborative creative learning processes and innovation by providing teams with tools for articulating, communicating and processing new ideas in product design.
- Fact sheet
- LTfLL - Language Technologies for Lifelong Learning
- This project will provide (semi-)automatic services for feedback that require no or very limited tutor-based support and are able to analyse interactions between students and textual output. A knowledge sharing infrastructure (combining domain ontologies and social tagging) will allow for comparing and exchanging of individual knowledge, leading to new common knowledge. The project will make extensive use of language technologies to situate the learners in their domain.
- Fact sheet
- MATURE - Continuous Social Learning in Knowledge Networks
- MATURE conceives individual learning processes to be interlinked in a knowledge-maturing process. The goals of the project are to understand this maturing process better, and to build tools and services to reduce maturing barriers, and to embed learning more seamlessly in work processes and knowledge management systems.
- Fact sheet
- SCY - Science Created by You
- This project will deliver a system for constructive and productive learning of science and technology, based on a flexible and adaptive pedagogical approach to learning and on learning objects created by learners.
- Fact sheet
Last updated on: 2009-08-03