Research topics and projects
Projects - overview
FP7 projects: 13 projects result from the first two calls for proposals under FP7. Start dates were between February 2008 and March 2009.
List with short descriptions
Under FP6, 32 technology-enhanced learning research projects have been launched and will be running up to 2010.
List with short descriptions
For earlier projects see the TeLearn website in the IST portal.
Current projects by research topics
- Learning and knowledge management
- This includes research on synergies between learning systems and knowledge management systems and on new approaches to workplace-based learning and competence building, where competencies are seen as the key bridge between the needs of the learner and those of the organisation. This approach goes beyond the delivery of workplace training to supporting lifelong learning.
- The research teams are testing component infrastructures in various organisational settings, focusing on the interactions between learners and on capturing (tacit) knowledge in associative networks, or on the interactions with business processes and competency models.
- Projects: APOSDLE, idSPACE, IntelLeo, LTfLL, KP-LAB, MATURE, PROLEARN, PROLIX, TARGET, TENCompetence
- More about the projects
- Learning and playing (serious games)
- This research explores innovations in computer games, storytelling, information visualisation and interactivity with a view to understanding how these technologies can be used to enhance learning processes. Projects are characterised by their interdisciplinary nature, integrating pedagogy, cognitive science, neuroscience and computer science, and they include research on role play, affective engagement, and improving the attention span.
- Projects: 80Days, eCircus, ELEKTRA, TARGET, xDELIA
- More about the projects
- Learning, cognition and creativity
- Part of technology-enhanced learning research aims at supporting cognitive and creative processes through the use of new technologies. Projects develop tools that facilitate training of creativity in music education or the collaborative process of articulating, communicating and elaborating new ideas. Other research aims at improving learning of social skills.
- Projects: COSPATIAL, idSPACE, iMAESTRO
- More about the projects
- Adaptivity and guidance
- Focus of this research is on empowering learners through proactive coaching and technologies that support the personalisation and adaptivity of learning systems, such as user modelling tools, feedback services, social tagging, tools to help track and store semantic relationships among conceptual models, or language technologies.
- Projects: AtGentive, GRAPPLE, iCLASS, LTfLL, ROLE
- More about the projects
- Collaborative learning
- Some projects explore new forms of collaboration amongst groups of learners or workers, specifically for ambitious complex problem solving. This includes innovative solutions for communities of practice.
- Projects: ARGUNAUT, COOPER, eLEGI, LEAD, L2C, PALETTE
- More about the projects
- Learning and teaching science and maths
- Particularly for learning and teaching mathematics and science, intelligent virtual learning environments are under development. They will present distinct and innovative features such as advanced personalisation, intelligent feedback and tutorial dialogues, and interactivity to support active and exploratory learning in the classroom, at the university or for self-learning.
- Projects: CONNECT, DynaLearn, LeActiveMath, ReMath, SCY
- More about the projects
- Building a European Research Area in the field technology-enhanced learning
- Two Networks of Excellence were launched at the start of FP6, with the aim to establish a coherent and strong European Research Area for technology-enhanced learning. A new Network of Excellence, started in 2009, will set a new and critical foresight agenda and address the various challenges and degrees of fragmentation that remain in the area.
Projects: KALEIDOSCOPE, PROLEARN, STELLAR - More about the projects
- Technology-enhanced learning in the 'enlarged Europe'
- A number of projects result from a call published in 2005 with the objective 'Strengthening the Integration of the ICT research effort in an Enlarged Europe'. They deploy different technologies and delivery channels including mobile technologies, digital TV, games and integration in open-platform environments, both for universities and schools. This research work has a high potential for impact and replication in the enlarged Europe. The consortia show strong participation from the new EU Member States and candidate countries.
- Projects: ARISE, CALIBRATE, ELU, eMAPPS.com, iCAMP, LOGOS, LT4eL, mGBL, UNITE, VEMUS
- More about the projects
- Promoting interoperability and standards
- The adoption and further development of standards for learning content and systems, and standards compliance and conformance testing of new developments are essential for accelerating market take-up of innovative technologies.
- Projects: TeLCERT, UNFOLD
- More about the projects
This page is maintained by the European Commission, unit 'Cultural Heritage and Technology Enhanced Learning'.
Last updated on: 2009-06-30
Last updated on: 2009-06-30