TeLearn - DigiCult


Research topics and projects

Projects - overview

FP7 projects: 26 projects result from the first two calls for proposals under FP7. Start dates were between February 2008 and October 2010. The 13 projects selected from the latest call have started between July and October 2010.
List with short descriptions

Under FP6, 32 technology-enhanced learning research projects have been funded.
List with short descriptions

For earlier projects see the TeLearn website in the IST portal (archived).

 

Projects by research areas

This research field can be clustered under different aspects:

  • the learning context - formal/informal; school, university, workplace, at home...
  • the various technologies and psycho-pedagogical theories and methods which the projects are exploring and advancing
  • support to EU-research policy in the technology-enhanced learning field, i.e. fostering scientific excellence and uptake of research results (innovation)

The projects mentioned below are being or have been funded under the Sixth and Seventh Framework Programme. Some are listed under more than one category, depending on the focus of the research.

Learning contexts

The 21st century classroom
Research directed at the design of the future classroom addresses innovation in learning and teaching, the underlining change processes, new summative and formative assessment methods and novel solutions supporting the active participation of stakeholders outside schools (e.g. parents). Novel methods and technologies are being created that support individualisation, collaboration, creativity and expressiveness in more active, reflective and independent learning activities.
Projects: iCLASS, iTEC, NEXT-TELL
More about the projects
Learning and teaching science and maths
Particularly for learning and teaching mathematics and science, intelligent virtual learning environments are under development. They will present distinct and innovative features such as advanced personalisation, intelligent feedback and tutorial dialogues, and interactivity to support active and exploratory learning in the classroom, at the university or for self-learning.
Projects: CONNECT, DynaLearn, LeActiveMath, Metafora, MIROR, ReMath, SCY
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Learning at the workplace
This includes research on synergies between learning systems and knowledge management systems and on new approaches to workplace-based learning and competence building, where competencies are seen as the key bridge between the needs of the learner and those of the organisation. This approach goes beyond the delivery of workplace training to supporting lifelong learning. The research teams are testing component infrastructures in various organisational settings, focusing on the collaboration between learners and on capturing and sharing (tacit) knowledge, or on the interactions with business processes and competency models.
Projects: APOSDLE, ARISTOTELE, idSPACE, IntelLeo, LTfLL, KP-LAB, MATURE, MIRROR, PROLEARN, PROLIX, TARGET, TENCompetence
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Technologies and learning methods

Serious games
This research explores innovations in computer games, storytelling, information visualisation and interactivity with a view to understanding how these technologies can be used to enhance learning processes. Projects are characterised by their interdisciplinary nature, integrating game design, pedagogy, cognitive science, neuroscience and computer science, and they include research on role play, affective engagement, and improving the attention span.
Projects: 80Days, eCircus, ELEKTRA, GaLA, SIREN, TARGET, TERENCE, xDELIA
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Learning, cognition and creativity
Part of technology-enhanced learning research aims at supporting cognitive and creative processes through the use of new technologies. Projects develop tools that facilitate training of creativity in music education, text comprehension, or the collaborative process of articulating, communicating and elaborating new ideas. Other research aims at improving learning of social skills such as conflict resolution or intercultural competences.
Projects: COSPATIAL, eCUTE, idSPACE, iMAESTRO, SIREN, TERENCE
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Adaptivity and guidance
Focus of this research is on empowering learners through proactive coaching and technologies that support the personalisation and adaptivity of learning systems, such as user modelling tools, simulations, feedback services, social tagging, tools to help track and store semantic relationships among conceptual models, or language technologies.
Projects: ALICE, AtGentive, eCUTE, GRAPPLE, iCLASS, imREAL, LTfLL, MIROR, ROLE, TERENCE
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Collaborative learning
Some projects explore new forms of collaboration amongst groups of learners or workers, in order to support problem solving or dealing with other complex task and subject matters. This includes innovative solutions for communities of practice.
Projects: ARGUNAUT, COOPER, eLEGI, LEAD, L2C, Metafora, PALETTE
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Technology-enhanced learning research policy

Building a European Research Area in the field technology-enhanced learning
Two Networks of Excellence were launched at the start of FP6, with the aim to establish a coherent and strong European Research Area for technology-enhanced learning. The two FP7 Networks of Excellence, one of them focusing on serious games research, will set a new and critical foresight agenda and address the various challenges and degrees of fragmentation that remain in the area. A support action specifically addresses roadmapping and consensus-building among stakeholders.
Projects: GaLA, KALEIDOSCOPE, PROLEARN, STELLAR, TEL-MAP
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Technology-enhanced learning in the 'enlarged Europe'
A number of projects result from a call published in 2005 with the objective 'Strengthening the Integration of the ICT research effort in an Enlarged Europe'. They deploy different technologies and delivery channels including mobile technologies, digital TV, games and integration in open-platform environments, both for universities and schools. This research work has a high potential for impact and replication in the enlarged Europe. The consortia show strong participation from the new EU Member States and candidate countries.
Projects: ARISE, CALIBRATE, ELU, eMAPPS.com, iCAMP, LOGOS, LT4eL, mGBL, UNITE, VEMUS
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Promoting interoperability and standards
The adoption and further development of standards for learning content and systems, and standards compliance and conformance testing of new developments are essential for accelerating market take-up of innovative technologies.
Projects: TeLCERT, UNFOLD
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