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Future and Emerging Technologies

Find the most recent information on EU Funding activities in the field of Information and Communication Technologies (ICT) by visiting our ICT in FP7 website , which covers ICT in the 7 th Framework Programme (FP7) 2007 - 2013.

Find the most recent information on Future and Emerging Technologies activities in
the 7th Framework Programme 2007-2013 on our FET Proactive   - FET Open Web sites.


Projects submitted under the "Presence" Proactive Initiatives


Integrated Projects submitted under the Presence II initiative

Four Integrated Projects started on 1 January 2006 to last for 4 years.
They represent a cost of 33MEuro of which 23MEuro are covered by the EU.


  • PRESENCCIA: Presence: Research Encompassing Sensory Enhancement, Neuroscience, Cerebral-Computer Interfaces and Application;
    PRESENCIA undertakes a comprehensive study of the presence response, i.e., the human response to fake stimuli as if they were real. This involves cellular, neuronal, physiological, psychophysical, cognitive, emotional and behavioral aspects, all of which are studied within a unifying framework, called correlational presence. Results will be validated in wide-area mixed reality environments, with focus on social interaction through visual, haptic and auditory modalities. They will also be exploited for brain-computer interfaces and in neuro-feedback scenarios, for example in the creative arts.
  • IPCITY:Integrated Project on Interaction and Presence in Urban Environments
    IPCITY takes urban life as the setting to study presence from a participative and social angle, viewed as an experience that is extended in time and distributed in space. Technologically this translates into developing a range of portable, light-weight and wearable mixed-reality interfaces. Methodological, this calls for 'moving out of the lab' with field trials in real urban settings, supported by rigorous research in cognitive science, social psychology and cultural anthropology. These trials include urban renewal projects, large scale events and explorative edutainment.
  • PASION: Phychologically Augmented Social Interaction Over Networks
    PASION's working hypothesis is that communication messages in mediated environments will take completely new forms, specifically for group interactions. As current communication technologies are ineffective in conveying the social, non-verbal and contextual information required for effective communication, PASION will deliver an innovative shared virtual environment where a pioneering mediated social communication will take place. During trials PASION will be used by "large community of mobile users" providing strategic support to the activity of the group (adapted to the needs of specific applications in collaborative work and social gaming) by implementing "specific feedback strategies" based on the interpretation of the state and dynamics of social communication within the group.
  • IMMERSENCE: Immersive Multi-Model Interactive Presence
    The sense of touch is severely underused in multi-modal augmented reality. IMMERSENCE fills this gap by looking at all issues arising in manipulation of an object, direct contact between persons, and joint interaction with a single object. In a data-driven approach, it first records the relevant data during interaction and then uses it through abstraction, interpolation and extrapolation to regenerate the same, as well as novel experiences. This work is framed by research in the underlying psychophysical and neurological mechanisms, and validated with techniques from PRESENCCIA.

Coverage of the initiative
The projects cover all aspects pertinent to the call, including building blocks, from high-end immersion to low-cost for massive use; systems for engineering presence into diverse forms of interaction; scenarios in learning, therapy, entertainment, communication, work, urbanism, a.o. A wide range of relevant disciplines are involved from brainscience, neuroscience, psychology, anthropology, social science and art to, of course, computer science and engineering. All projects incorporate appropriate measures and targeted studies concerning ethical issues and social implications. Nevertheless the projects are highly complementary: PRESENCCIA being the most fundamental, IPCity using a strong participative methodological framework, PASION being strongly service oriented and IMMERSENCE being more technology driven.


FP6 - Coordination Action on Presence

  • PEACH - Presence Research in Action

Related FP6 "STREP" projects funded via the  FET-OPEN SCHEME

  • HAPTEX studies haptic perception of textile.
  • CYBERWALK develops an omnidirectional walking platform for exploring large scale virtual environments.
  • ASTRA   develops awareness services and systems for computer mediated communication, using a strongly user-driven approach.
  • DRIVSCO (follow-up of ECOVISION ) explores augmented vision and studies the use of brain-derived signals for augmented-reality interaction in a driving scenario. 
  • MAIA develops brain-computer interfaces to robots.
  • EYE-to-IT   uses brain-derived signals (among others) for feedback and interface anticipation in human translation tasks.
  • EMCAP studies active perception
  • MOBVIS looks at vision technologies and intelligent maps for mobile attentive interfaces in urban scenarios.
  • S2S 2 is a coordination action that is structuring work on the role of sound in multi-modal perception. 

Projects launched by the Presence Research Initiative (2002)

Artificial Development Approach to Presence Technologies
Being-there - Without Going
Engaging Medio for Mental Health Applications
I-Learning: immersion/imagery enhanced learning
Presence: Measurement, Effects, Conditions
Omnibus Presence Technology Assessment and Measurement Groups
Building Presence through Localisation for Hybrid Telematic Systems
Perceptually Oriented Ego-Motion Simulation
Presence: Research Encompassing Sensory Enhancement, Neuroscience and Cognition, with Interactive Applications
Three-Dimensional Imaging System based on integral photography for precise simulation of 3d perception and enhancement of the telepresence effect.
Towards a Touching Presence: High-Definition Haptic Systems

* Project in the area of Presence Research funded via the Fet Open Scheme   (1999-2002)