Presence and Interaction in Mixed-Reality Environments (Presence II)
Proactive Initiative in the 6
Framework Programme (2002-2006)
RAVE 2010: Real Action, Virtual Environments:
3 March 2010 - Barcelona (ES)
This is the 3rd of a workshop series focusing on the whys and hows of realistic action in virtual environments.
Keynote Speaker: Dr Hunter Hoffman,
Department of Mechanical Engineering
University of Washington, WA - USA
may be submitted directly for oral presentation at the conference and a special issue of PRESENCE: Teleoperators and Virtual Environments, MIT Press, to be published in August 2010.
Abstracts may be submitted for oral presentation at the conference or will presented as posters.
Deadline for paper submission: 8th January, 2010; 23.59 Central European Time
- Registration: The early registration fee is 150â¬ for registrations earlier than February 12th 2010 5p.m local Spanish time. On line registration will be available until March 1st 2010. Late registration fee is 200â¬. On site registration is possible (cash or visa).
- Further information: (email removed)
- Keynote Speaker: Dr Hunter Hoffman,
HCI2009- International Conference on Human Computer Interaction
19 July - 24 July 2009 - San Diego (USA)
The HCI International 2009 is an international forum for the dissemination and exchange of up-to-date scientific information on theoretical, generic and applied areas of HCI.
SMC2009 - 6th Sound and Music Computing Conference
23 July - 25 July 2009 - Porto (PT)
SMC is a privileged forum in Europe for the promotion of international exchanges around Sound and Music Computing.
Current virtual and augmented reality environments try to provide the best realism, while it is simply taken for granted that this leads to the best user-experience. Practice shows that this is not true: users do not easily feel fully engaged in high-tech VR worlds. On the other hand they can feel extremely present in simpler environments, like when chatting on line or when reading a book. The feeling of being there, in other words, is the result of a complex interaction of many technological, contextual, biological, cognitive and personal factors, among others. A fundamental understanding of these factors will lead to new interface technologies, some of them high-end but also others that are more affordable and usable in the workplace, at home, in school and even on the move. To weave such technologies for effective virtual and augmented interaction into the fabric of everyday life is the long term vision of this initiative.
The objective of this initiative is to foster excellence in knowledge, skills and technologies
that are required for engineering novel and useful systems that exploit human perceptual, cognitive and social capacities for re-creating a realistic user-experience of presence and interaction in mixed reality environments. Research builds on understanding the biological, neurological, cognitive and social roots of presence and measuring its different forms. Based on this understanding essential technological building blocks are being developed that capture the salient aspects of human presence. Novel systems, able to support different levels and types of presence in a multitude of situations are being designed and used to realize a number of challenging scenarios, as for example, persistent hybrid communities, mobile mixed reality presence environments, or personalized learning and therapeutic environments. The ethical aspects and the possible long-term consequences of using presence technologies are also investigated.
At a strategic level the initiative aims at the creation of a coherent inter-disciplinary research community in Presence
by fostering communication, deepening understanding and methodological excellence, stimulating respect and openness to collaborate, bridging theoretical and applied perspectives, and so on. It also stimulates further reflection on future visions and a research roadmap for Presence, and on the potential for a productive crossover with other disciplines and/or technologies. Outreach activities demonstrate the potential for social and economical impact to industry and the citizens.
- This initiative builds on results and insights of the Presence Research pro-active initiative ( 11 Streps in FP5 2002-2005 ), enriching and qualifying them. It aims at a shift from studying the presence phenomena to genuine presence engineering: the deliberate manipulation of technological and non-technological factors to create those forms of presence that enhance users in primary activities. Moreover, it enlarges the scope and ambition to mixed realities, to social interaction, to persistent effects and to a wider range of technologies, including mobile and low-end ones.
Integrated Projects funded via the FP6 Presence II initiative
- FP6 - Coordination Action on Presence
Related FP6 "STREP" projects funded via the Fet Open Scheme
- Projects funded by the FP5 Presence Reseach Initiative (2002 )
Events - Related Actions
MORE RECENT ACTIVITIES see HIGHLIGHTS
- Virtual Rehabilitation 2009 - International Conference
- 29 June â 02 July 2009, Haifa (IL)
- At this conference topics related to the use of Virtual Reality in the following areas are solicited: Motor Rehabilitation Brain Computer Interfaces Rehabilitation Robotics Haptic interfaces Psychological and Environmental Rehabilitation Vestibular and Balance Rehabilitation Cognitive Rehabilitation Telerehabilitation Sociological, demographic and legal aspects of Virtual Rehabilitation.
- RAVE09 - 2nd Annual workshop on realistic action in virtual environments
- in collaboration with FET Projects: Presenccia and Immersence .
4 March 2009 - Barcelona (ES)
- RAVE:Real Action-Virtual Environments. This is the 2nd of a workshop series focusing on the whys and hows of realistic action in virtual environments.
- Peach WinGs consultation meeting
- 15 April 2008 - Edinburgh (UK)
- The Peach Working Groups (WinGs) consultation meetings are one day events, where community members discuss with the Peach team the progress of the Peach Coordination Action (CA). The direct interaction with the community enhances the impact of the Peach activities, and is an excellent opportunity to gather the community opinions with regards the evolution of the different WinG activities.
- PEACH Science Fair in collaboration with the Edinbrugh Science Festival
- April 2008-Edinburgh (UK)
- PRESENCE and the science of virtual reality (see http://www.presenccia.org/ and http://www.immersence.info/ )
- 3-5 Nov 2008 - Haifa (IL)
- Open meeting of Immersence and Presenccia About lates trends and results in European research on immersive, multimodal Virtual Environment.
- Peach Industry Event (see http://www.peachbit.org/
- 12-13 November 2008 - Torino (IT)
- The Peach Consortium is planning an Industry Event in Q4 2008 in Italy. Hosted by Telecom Italia, the event will be an ideal networking opportunity for companies, researchers, investors, public officials and entrepreneurs interested in Presence technologies. Companies are invited to demonstrate their Presence-related products in the Presence Expo that will be featured during the event. With a mix of hands-on demonstrations, presentations, invited talks and networking events the Peach Industry Event will be a great occasion to learn about Presence, explore funding opportunities and make business contacts.
- Presence Research Working Group
- 2ND PEACH Summer School on Presence: Technologies and Applications
- 9-11 July 2008 Dubrovnik (HR)
- CyberWalk International Workshop
- 17-18 April 2008 TÃ¼bingen (DE)
- The project team of the FP6 EU FET Open Project CYBERWALK is planing to launch the platform in this international workshop related to walking in VR. The goal is to bring together researchers with a background on locomotion covering a wide spectrum of sciences, from engineering/control, VR applications, to human perception. Workshop supported by the FET FP6 PEACH CA project
- 2nd WINGs consultation meeting
- 2 April 2008 Oxford (UK)
- The WinGs Consultation meeting are periodical meetings (one per year ) where Presence community members join the Peach consortium and discuss, in parallel working group sessions, issues regarding the evolution of the CA. These meetings are a great tool for the Peach consortium to gather inputs from the Presence community. The conclusions of this meetings are of high value to the Peach CA and do have a great impact on the Peach activities.
- Presence 2007: 10th annual International Workshop on Presence
- 25/26/27 October 2007
- Peach First Summer School. "Towards Human Machine Confluence - Presence Technologies and Foundations"
- 4/5/6 July 2007
- The 8th Annual International Workshop on Presence - London (UK)
- 21-23 September 2005
- Presence Research in Europe: Economic and Social prospects - Hannover (DE)
- 17-18 March 2005
- 10-16 March 2005
- CEBIT2005 Major business forum and industry fair on ICT - Hannover (DE) -
10-16 March 2005
Showing PRESENCE at the world's ICT fair: CEBIT
Commissioner Reding visits Presence at CeBIT (PDF,872KB)
- Presence 2004 Conference - Valencia (E)
- 13-15 October 2004
- 4th International Workshop on Epigenetic Robotics: "Modeling Cognitive Development in Robotic Systems"
- 25-27 August 2004 - Genoa (IT)
- Presence Cluster Reviews - Technical Univ. Munich (D) - Eurohaptics2004, Munich (D)
- 7-9 June 2004
- Consultation Meeting on Presence II : Terms of Reference & Contributions available
- 24 February 2004
- Brainstorming Meeting: reports & contributions available
- 13 November 2003, Brussels
- Presence 2003 Conference - more info ( PDF )
- Aalborg University - Aalborg (DK)
- 6-8 October 2003
- Presence Research Workshop Intelligent Motion and Interaction Within Virtual Environments"
Aalborg University - Aalborg (DK)
15-17 September 2003
- 1st Presence Research Symposium
- Venice (I), -including review Presence Research projects
- Call for Papers: " Brain, Perception and Presence " ( PDF )
5-7 May 2003
For further information please feel free to contact:
Subscribe to FET Mailing list to stay informed about the activities of this initiative, and be notified of conferences and future events.
- FET Infoday : 13 Jan 2005, Brussels - Presentations online
- 4th IST Call launched : 01 Dec 2004
- Deadline for proposals: 22 Mar 2005
- Start of projects: Autumn 2005
- Current virtual and augmented reality environments try to provide the best realism, while it is simply taken for granted that this leads to the best user-experience. Practice shows that this is not true: users do not easily feel fully engaged in high-tech VR worlds. On the other hand they can feel extremely present in simpler environments, like when chatting on line or when reading a book. The feeling of being there, in other words, is the result of a complex interaction of many technological, contextual, biological, cognitive and personal factors, among others. A fundamental understanding of these factors will lead to new interface technologies, some of them high-end but also others that are more affordable and usable in the workplace, at home, in school and even on the move. To weave such technologies for effective virtual and augmented interaction into the fabric of everyday life is the long term vision of this initiative.