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Presence and Interaction in Mixed-Reality Environments (Presence II)
Consultation meeting - Darmstadt (D) - 24 Febr 2004

Objective:

The purpose of this workshop is to identify future challenges and main research directions in the area of augmented/mixed/VR interactive environments, in a multidisciplinary approach based on a better understanding of the human perceptive, cognitive and affective processes. The aim is to come up with a coherent vision and a concrete set of research foci that would permit to define a new research initiative in this area.

Contributions presented:

Presence & Interaction in Mixed-Reality Environments (PDF)
Thierry Van der Pyl - European Commission - FET
A summary of findings of previous brainstorming meeting - 13 Nov. 2004, Brussels (PDF)
Mel Slater - Univ. College (UK)
Presence & Interaction in Mixed-Reality Environments (PDF)
Eric Bouvier - CS-SI (F)
Ambient Intelligence Research Perspective (PDF)
Joaquim Jorge - INESC (P)
Infrastructures for Presence (PDF)
Markus Gross - ETH Zurich (CH)
Presence and Interaction in Mixed-Reality Environments (PDF)
Barnabas Takacs - Digital Elite / Digital Custum (HU/USA)
Presence and Interaction in Mixed-Reality Environments - an Embodied view (PDF)
Miriam Reiner - Technion (ISR)
Presence and Interaction in Mixed-Reality Environments (PDF)
Attila Neumann - TU Wien (A)
FET Presence Brainstorm (PDF)
Mel Slater - Univ. College (UK)
Presence and Interaction in Mixed-Reality Environments (PDF)
Didier Stricker - FhG - IGD (D)
Presence and Interaction in Mixed-Reality Environments (PDF)
André Stork - FhG - IGD (D)

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