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The Digital heritage and Cultural Content sector of IST has a number of projects exploring innovative access and visualisation modes for cultural and scientific heritage.

Under this common theme a range of advanced concepts and associated technical and organisational issues are researched and demonstrated.

Approaches covered include robotic avatars for museum distance visits and on-site tours (TOURBOT), see-through Head-Mounted Displays for augmented reality reconstruction of the archeological remains (ARCHEOGUIDE), handheld PCs with wireless connections, voice-based HCI, text-to-speech, dynamic user profiling techniques and visit scheduling techniques (PAST), tools supporting excavations with new ways of recording, cataloguing, conserving, restoring and presenting archaeological artefacts, monuments and sites (3D MURALE), innovative models and solutions for collections management and user access supporting small memory institutions through facilities management, customer relationship management, storage, promotion facilities, transaction services and trading of rich media assets (OPENHERITAGE).

Some projects under this theme:


ARCHEOGUIDE - Augmented Reality-based Cultural Heritage On-site GUIDE

ARCHEOGUIDE project will provide access to information in Cultural Heritage sites in a compelling, user-friendly way through the development of a system based on advanced IT techniques including augmented reality, 3D-visualization, mobile computing, and multi-modal interaction. Visitors will be provided with a see-through Head-Mounted Display (HMD), earphone, and mobile computing equipment. A tracking system will determine the location of visitors within the site and audio-visual information will be presented to her/him in context with her exploration, allowing him/her to gain more insight into relevant aspects of the site. The system will be tried out in ancient Olympia in Greece. Particular emphasis will be given to virtual reconstruction of the remains while insight will be provided about the changes that the site has undergone over the years.

Main deliverables of the project are:

ARCHEOGUIDE trials definition
Prospects of augmented reality in the European Cultural Heritage Sites
Due: 12/2000
Workshop on augmented reality in the European Cultural Heritage Sites
Due: 06/2001
ARCHEOGUIDE multimedia presentation
Due: 04/2002
Conference on virtual visit of Archeological sites.
Due: 08/2002
  • Start date: 1 January 2000
  • End date: 1 June 2002
  • Contact: (email removed)
  • Additional information:


Renaissance - Virtual Renaissance Court

Renaissance is a new software technology for a new genre of edutainment applications featuring high quality graphical interfaces, networked co-operative environments, scientifically validated contents and an innovative pedagogical approach.

The project will develop an authoring environment to implement and maintain an Internet virtual community based on historical reconstruction, by accurately codifying the social and behavioural rules of the considered period. The prototype will be a typical renaissance court, as it is described in the ancient book "Il libro del cortegiano" by Baldassar Castiglione. The participants will play roles, live in the court and experience the social conventions of the period. Aspects of community server architecture, local-remote content management, evaluation agents, and knowledge-base construction methodologies will be investigated.

Main deliverable of the project:

Final Prototype (the delivery and fruition part only will be available to the public in form of black box tools, the overall system prototype has been considered a NON public deliverable)

  • Start date: 1January 2000
  • End date: 30 June 2001
  • Contact: (email removed)


TOURBOT - Interactive Museum Tele-presence Through Robotic Avatars

The goal of TOURBOT is the development of an interactive tour-guide robot able to provide individual access to museum's exhibits and Cultural Heritage over the Internet.

TOURBOT operates as the user's avatar in the museum by accepting commands over the web that direct it to move in its workspace and visit specific exhibits; besides TOURBOT can also act as a flexible, on-site museum-guide. More specifically, the objectives of the project are the following: (1) develop a robotic avatar with advanced navigation capabilities that will be able to move (semi)autonomously in the museum's premises, (2) develop appropriate web interfaces to the robotic avatar that will realize distant-user's telepresence, i.e facilitate scene observation through the avatar's eyes, (3) facilitate personalized and realistic observation of the museum exhibits and (4) enable on-site interactive museum tour-guides.

Main deliverables of the project are:

Development of the TOURBOT system.
Validation of the TOURBOT system at the three participating user sites

Other results and next steps:

TOURBOT navigation module
Start date: 01/05/2000
End date: 31/03/2000
TOURBOT web- and on-board interfaces
Start date: 01/03/2000
End date: 31/03/2001
Dissemination and exploitation activities
Start date: 01/01/2000
End date: on-going activity
System introduction at interested memory organizations
planned activity


VAKHUM - Virtual Animation of the Kinematics of the Human for Industrial, Educational and Research Purposes

A source of high-quality data of both morphological and kinematics models of human joints will be created. The data will be collected by novel techniques developed by the proposers. These techniques will allow data to be obtained that is of potential interest in related fields across industry, medical education and research. At present, little accurate or reliable data concerning joint modelling is available, which often leads to simplification. Once created, the data will be available via the Internet to allow users to gain new knowledge on functional anatomy. Raw data will be available for downloading to allow industrial users to improve their own products and competitiveness. The interface will employ state-of-the-art multimedia techniques and 3D simulations in a virtual reality environment to demonstrate joint behaviour. Electronic tutorials will be supplied to help help medical staff and students to get a better understanding of the Functional Anatomy.

Main deliverables of the project are:

Report on User Requirements. Surveys will be sent to all potentials users including professional or school associations in the following fields: Engineering, Biomechanics, Medicine, Nursing Sciences, Ergonomics, Physical Education, Occupational Therapy, etc. Results of the surveys will be analysed and sorted according the needs in different fields of application: Industry, Education and Research.
Due: 31/08/2000.
Technical Report on Data Collection Procedure. This technical report will contain all the specifications of the protocols to be used for the data collection (including accuracy and repeatability). It will be the reference document to be used for the entire project. The only technical aspect not to be addressed in this report will be the Registration Procedure, which will be the subject of another report (D4.2).
Due: 31/10/2000.
This report will tackle the issue of combining segment-joint kinematics from different data sources. In is likely that innovative and scientifically-relevant solutions will be described.
Due: 31/03/2001.
D7.2. + D7.3.
Both educational and industrial tutorials will be developped to demonstrate both quality and usefulness of the project data.
Due: 31/04/2001.
A working software system incorporating the database, a rendering software, and tools to support the development of tutorials, all accessed via a well-designed and flexible interface will be available at the end of the project.
Due: 31/12/2001.
Data collection and processing will start from 31/02/2001. This main deliverable will include a collection of 3D animated models showing both the morphological and the kinematics aspects of the lower limb. Raw data and 3D models of some muscles and ligaments will be available.
Due: 31/12/2001.
Other results and next steps
Project results and tutorials will be demonstrated during particular events to attract potential users. It is anticipated that a new proposal will be introduced at the end of the current project to apply the new collection techniques for the acquisition of both morphological and kinematics data related to the upper limb.

Other key projects:

3D Measurement and Virtual Reconstruction of Ancient Lost Worlds of Europe.
Enabling the European Culture Economy.
exPeriencing Archaeology across Space and Time.

Page maintained by: (email removed)
Last updated: 16 | 01 | 2002

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