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Knowledge & Content Technologies

Find the most recent information on EU Funding activities in the field of Information and Communication Technologies (ICT) by visiting our ICT in FP7 website , which covers ICT in the 7 th Framework Programme (FP7) 2007 - 2013.

FP6 Projects

The projects funded under the Sixth Framework Programme

In the context of the Commission's Framework Programme 6 - INFSO.E2 funds 60 research projects clustered in seven themes . On this page you will find the FP6 projects in alphabetical order.


Visit the ' Content and Knowledge ' on FP7 ICTWeb, to find out more about the FP7 Project portfolio .

FP6 projects (in alphabetical order)

Go to the Website of the project via the project logo.

Integrated Three-Dimensional Television - Capture, Transmission and Display

A network of excellence for integration of European researchers working on all technical aspects of 3DTV, including capture, representation, transmission and display.
Read more in the 3DTV Project Synopsis .

The project ended on 31 August 2008.

Integrating knowledge, semantics and content for user-centered intelligent media services

aceMedia aimed to create a framework, combining advances in knowledge, semantics and multimedia processing technologies, to support self-analysing, self-annotating, and self-adapting content.
Read more in the aceMedia Project Synopsis .

The project ended on 31 December 2007.

A Co-ordination Network for Agent-Based Computing
An agent is a computer system capable of flexible and autonomous action in dynamic, unpredictable and typically multi-agent domains. AgentLink III was a Co-ordination Action aiming to support European research and development in agent technologies.
Read more in the AgentLink III Project Synopsis .

The project ended on 31 December 2005.

Advanced and Innovative Models And Tools for the development of Semantic-based systems for Handling, Acquiring, and Processing knowledge Embedded in multidimensional digital objects

The mission of AIM@SHAPE was to advance research in the direction of semantic-based shape representations and semantic-oriented tools to acquire, build, transmit and process shapes with their associated knowledge. Foreseen was a new generation of shapes in which knowledge is explicitly represented and, therefore, can be retrieved, processed, shared and exploited to construct new knowledge.
Read more in the AIM@SHAPE Project Synopsis .

The project ended on 31 December 2007. Through the FOCUS K3D web portal, links to existing resources and services for 3D content modelling and processing will be made available, such as the Digital Shape Workbench provided by the AIM@SHAPE Consortium.

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Superpeer Semantic Search Engine

ALVIS conducted research in the design, use and interoperability of topic-specific search engines with the goal of developing an open source prototype of a distributed, semantic-based search engine.
Read more in the ALVIS Project Synopsis .

The project ended on 31 December 2006.

Argumentation Service Platform with Integrated Components

ASPIC aimed at developing a theoretical framework to support the creation and deployment of advanced knowledge technologies called argumentation systems. Formal argumentation models have been developed for inference, decision-making, learning and multi-agent dialogue. Work has also been done with translating the models into standard software components, and demonstrating their use in significant applications in eBusiness, eHealth and other domains. Read more in the ASPIC Project Synopsis .

The project ended on 30 September 2007.

A Semantic-Based Knowledge Flow System for the European Home Textile Industry

AsIsKnown represents a system designed for a non invasive, cross-sector development and management of trends. The aim is the identification of product combination trends in the European home textiles industry.
Read more in the AsIsKnown Project Synopsis .

The project ended on 31 March 2009.

Automating Production of Cross Media Content for Multichannel Distribution

The AXMEDIS project aimed to meet the challenges of the market demand by: (i) reducing costs for content production and management for content composition, representation (format), protection and workflow; (ii) reducing distribution and aggregation costs in order to increase accessibility with a P2P at B2B level, which can integrate content management systems and workflows; (iii) providing new methods and tools for innovative and flexible Digital Rights Management (DRM), including the exploitation of MPEG-21 and overcoming its limitations, and supporting different business and transactions models and multi-channel distribution.
Read more in the AXMEDIS Project Synopsis.

The project ended on 31 August 2008.

Bootstrapping Ontology Evolution with Multimedia Information Extraction

A bootstrapping approach to knowledge acquisition, which uses multimedia ontologies for fused extraction of semantics from multiple modalities, feeding back the extracted information.
Read more in the BOEMIE Project synopsis

The project ended on 28 February 2009.

Bootstrapping Of Ontologies and Terminologies STrategic REsearch Project

BOOTStrep is pulling together already existing biological fact databases as well as various terminological repositories and is implementing a text analysis system which continuously increases its coverage by analysing biological documents.
Read more in the BOOTStrep Project Synopsis .
The project ended on 31 March 2009.

Content Analysis and Retrieval Technologies to Apply Knowledge Extraction to massive Recording

The CARETAKER project aimed at studying, developing and assessing multimedia knowledge-based content analysis, knowledge extraction components, and metadata management sub-systems in the context of automated situation awareness, diagnosis and decision support.
Read more in the CARETAKER Project Synopsis .

The project ended on 31 August 2008.

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Cross Platform Tools for Community Content Publishing

The general objective of CONTENT4ALL was to develop a Cross-media framework taking advantage of the peer-to-peer phenomenon and emerging related opportunities. CONTENT4ALL explored creation of peer-to-peer cross-media intelligent content management model, based on open source standards, where next generation affinity communities can meet individuals' and organizations' needs.
Read more in the Content4All Project Synopsis .

The project ended on 30 November 2006.

The major mission of DIP is to furhter develop Semantic Web and Web services and especially to enable their combination

DIP's objective was to develop and extend Semantic Web and Web Service technologies in order to produce a new technology infrastructure for Semantic Web Services (SWS) - an environment in which different web services can discover and cooperate with each other automatically. DIP's long term mission was to deliver the enormous potential benefits of Semantic Web Services to e-Work and e-Commerce.
Read more in the DIP Project Synopsis .

The project ended on 31 December 2006.

DIRECT-INFO's vision was to create a basic system for semi-automatic extraction of consistent and meaningful semantic information from multimedia content.

Read more in the DIRECT-INFO Project Synopsis .

The project ended on 31 December 2005. Parts of the core technology developed within DIRECT-INFO is expected to be further exploited and adapted within the IST Project MediaCampaign .

Advanced Tools for Developing Highly Realistic Computer Games

The GameTools project created next generation real time 3D libraries for Geometry, Visibility and Global Illumination for the PC platform, with an extension to consoles PS2, Xbox, PS3, Xbox 360.
Read more in the GameTools Project Synopsis .

The project ended on 31 May 2007.

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Holographic and Action Capture Techniques

The HOLONICS project aimed at the development of advanced 3D Displays and Human Action Capturing technologies. HOLONICS' holographic 3D displays offers unrivalled naked eye presentation of high quality 3D contents to multiple simultaneous users. In addition, HOLONICS' Action Capturing technologies achieves real-time automatic acquisition of human action data (geometry, volume and texture).
Read more in the Holonics Project Synopsis .

The project ended on 31 August 2007.

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Integrated Cross-media Customer Oriented Models

The INCCOM project aimed at gathering experiences from selected organisations and research projects in the area of cross-media technology in order to propose new, customer oriented business models to stimulate the commercial exploitation of innovations and focus future research activities.
Read more in the INCCOM Project Synopsis .

The project ended on 31 December 2006.

Interactive Storytelling for Creative People

INSCAPE aimed at enabling ordinary people to use and master the latest Information Society Technologies for interactively conceiving, authoring, and experiencing interactive stories whatever their form, be it training simulators, animation, theatre, movie, puppet show, video-games, interactive manuals, etc.
Read more in the INSCAPE Project Synopsis .

The project ended on 31 August 2008.

Integrated Project on Pervasive Gaming

Pervasive games are a radically new game form that extends gaming experiences out into the physical world. IPerG aimed to produce entirely new game experiences, tightly interwoven with our everyday lives through the items, devices and people that surround us and the places we inhabit.
Read more in the IPERG Project Synopsis .

The project ended on 29 February 2008.

Integrated Project Research Area CINE

IP-RACINE aimed at advancing the state of the art by creating technologies to deliver enhanced 'cinematic' entertainment, thereby promoting European competitiveness.
Read more in the IP-RACINE Project Synopsis .

The project ended on 31 March 2008.

KnowledgeBoard 2.0 - The European Knowledge and Capabilities Management Working Space

KnowledgeBoard was a Specific Support Action whose goal was to activate and facilitate the European KM community and further develop it by including the different schools of thought in KM and all the European and global regions less represented today and to turn the existing KnowledgeBoard into a model and reference for virtual networks offering customised services, collaboration space, and a supporting infrastructure to European research projects and industrial players.
Read more in the KB20 Project Synopsis .

The project ended on 31 December 2006.

Supporting the transition process of Ontology technology from Academia to Industry

The mission of Knowledge Web was to strengthen the European industry and service providers in one of the most important areas of current computer technology: Semantic Web enabled E-work and E-commerce. The project concentrated its efforts around frontline research to "realize the semantic web".
Read more in the KNOWLEDGEWEB Project Synopsis .

The project ended on 31 December 2007.

Knowledge Space of semantic inference for automatic annotation and retrieval of multimedia content

K-Space aims to narrow the gap between automatically computed content descriptors, and the richness and subjectivity of semantics in high-level human interpretations of audiovisual media: The Semantic Gap.
Read more in the K-SPACE Project Synopsis .

The project ended on 31 December 2008.

Crossmedia programming of sports. Enhanced format provisioning and streamlined cross-platform production of live content and additional user information

The goal of LEMATCH was to research and further develop a set of technologies, aiming to create new revenue streams from advertising, user interaction and transaction and helping to reduce the costs of cross media sports live productions.
Read more in the LEMATCH Project Synopsis .

The project ended on 31 December 2006.

Learning Content Management System Using Innovative Semantic Web Services Architecture

LUISA addressed the development of a reference semantic architecture for the major challenges in the search, interchange and delivery of learning objects in a service-oriented context. This entailed the technical description of the solution in terms of current SWS technology, and also the provision of the ontologies, facilities and components required to extend and enhance existing learning technology systems with the advanced capabilities provided by computational semantics.
Read more in the LUISA Project Synopsis .

The project ended on 31 August 2008.

Discovering, inter-relating and navigating cross-media campaign knowledge

MediaCampaign's scope is on discovering, inter-relating and navigating cross-media campaign knowledge. A media campaign is a collection of advertisements semantically belonging together, across different countries and different media. The project's main goal is to automate to a large degree the detection and tracking of media campaigns on television, Internet and in the press.
Read more in the MediaCampaign Project Synopsis .

The project ended on 30 September 2008.

Multimedia Semantic Syndication for Enhanced News Services

MESH is an Integrated Project whose main objective is to extract, compare and combine content from multiple multimedia news sources, automatically create advanced personalised multimedia summaries, syndicate summaries and content based on the extracted semantic information, and provide end users with a 'multimedia mesh' news navigation system.
Read more in the MESH Project Synopsis .

The project ended on 28 February 2009.

Methodology and tools infrastructure for the creation of knowledge units
METOKIS investigated the use of semantic technologies in knowledge-intensive subject fields. Results are a semantic content model called "knowledge content objects" and software to handle these objects, as well as a methodology for assessing the cost-benefit and for implementation of semantics-based applications.
Read more in the METOKIS Project Synopsis .

The project ended: 31 October 2005.

The Media Pipe

M-Pipe's main objective was to create technology that allows efficient media streaming over heterogeneous networks and access technologies. Today's fragmented situation will thus be overcome, enabling economic growth.
Read more in the M-PIPE Project Synopsis .

The project ended on 1 April 2007.

Multimedia Understanding through Semantics, Computation and Learning
Creating and supporting a pan-European Network of Excellence to foster close collaboration between research groups in multimedia datamining on the one hand and machine learning.
Read more in the MUSCLE Project Synopsis .

The project ended on 29 February 2008.

Multi-industry, Semantic-based next generation business Intelligence

MUSING will create a spectrum of innovative, efficient solutions for Business Intelligence (BI) that is semantic-based and applicable to multiple industries of the knowledge economy. Musing will answer the need of many companies who are drowning in data whilst striving for information at the same time.
Read more in the MUSING Project Synopsis .

Lifecycle support for networked ontologies

NeOn addresses the complete R&D cycle of the emerging new generation of semantically enriched applications, which exist and operate in an open environment of highly contextualized, evolving and networked ontologies. NeOn aims to achieve and facilitate the move from feasibility in principle to a concrete solution focusing on cost efficiency and effectiveness of knowledge acquisition for, and design, development and maintenance of large-scale, heterogeneous semantic-based applications.
Read more in the NEON Project Synopsis .

The Social Semantic Desktop - Networked Environment for Personal Ontology-based Management of Unified Knowledge

NEPOMUK brings together researchers, industrial software developers, and representative industrial users, to develop a comprehensive solution for extending the personal desktop into a collaboration environment which supports both the personal information management and the sharing and exchange across social and organizational relations. This solution is called the Social Semantic Desktop.
Read more in the NEPOMUK Project Synopsis .

The project ended on 31 December 2008.

News Engine Web Services

NEWS developed News Intelligence Technology for the Semantic Web. The main purpose was to supply news producers and consumers with automated tools for personalized content annotation, analysis, syndication, and intelligent retrieval.
Read more in the NEWS Project Synopsis .

The project ended on 31 March 2006.

New Media for a New Millennium

NM2 created new production tools for the media industry that allows the easy production of non-linear broadband media, which can be personalised to suit the preferences of the individual user. Viewers are able to interact directly with the media and influence what they see and hear according to their personal tastes and wishes.
Read more in the NM2 Project Synopsis .

The project ended on 31 August 2007.

OpenKnowledge provides a novel form of peer to peer knowledge sharing in open environments, using interaction model routing; context maintenance; dynamic ontology matching and visualisation to avoid scaling problems found in traditional systems.
Read more in the OPENKNOWLEDGE Project Synopsis .

The project ended on 31 December 2008.

Advanced Patent Document Processing Techniques

PATExpert developed a multimedia content representation formalism based on Semantic Web principles for selected technology areas and investigated new generation semantic patent processing techniques.
Read more in the PATEXPERT Project Synopsis .

The project ended on 31 July 2008.

PErsonalised News content programming

The PENG project aimed at providing news professionals with an interactive and personalized tool for multimedia news gathering and delivery. This was achieved by developing a flexible prototype for a personalized filtering, retrieval and composition of multimedia news. PENG aims at yielding personalized multimedia news customized for distinct users, based on the analysis of users' profiles encoding users' preferences and interests allowing an effective news fruition.
Read more in the PENG Project Synopsis .

The project ended on 31 August 2006.

Personalised Leisure and Entertainment over Cross Media Intelligent Platforms

POLYMNIA developed an intelligent cross-media platform for personalized leisure and entertainment in thematic parks or venues, which provides a high quality customized digital souvenir, where the visitor will appears as the real protagonist in the venue.
Read more in the Polymnia Project Synopsis .

The project ended on 31 March 2007.

Retrieval of Video and Language for the Home user in an Information Society

REVEAL THIS developed content programming technology able to capture, semantically index, categorise and cross-link multimedia and multilingual digital content coming from different sources, such as television, radio and the web. Users of the system will satisfy their information needs through personalized semantic search and retrieval, summaries of content and translation of them into their desired language.
Read more in the Reveal This Project Synopsis .

The project ended on 30 April 2007.

REasoning on the WEb with Rules and Semantics

The objective of REWERSE was to establish Europe as a leader in reasoning languages for the Web by networking and structuring a scientific community that needs it, and by providing tangible technological bases that do not exist today for an industrial software development of advanced Web systems and applications.
Read more in the REWERSE Project Synopsis .

The project ended on 29 February 2008.

Retrieval of multimedia semantic units for enhanced reusability

The overall aim of RUSHES is to design, implement, and validate through trial a system for indexing, accessing and delivering raw, unedited audio-visual footage, known as rushes, and promote the reuse of such content in the production of new multimedia assets by offering semantic media search capabilities.
Read more in the RUSHES Project Synopsis .

The project ended on 31 July 2009.

Semantic AudiovisuaL Entertainment Reusable Objects

Salero aims at making cross media-production for games, movies and broadcast faster, better and cheaper by combining computer graphics, language technology, semantic web technologies as well as content based search and retrieval.
Read more in the Salero Project Synopsis .

Semantically-Enabled Knowledge Technologies - Enabling Next Generation KM

SEKT's goal was the management of knowledge through its underlying meaning coupled with the integration of knowledge from heterogeneous sources. The approach was rather information-centric, than a document-centric, in which the user was presented with useful knowledge rather than mere lists of documents.
Read more in the SEKT Project Synopsis .

The project ended on 31 December 2006.

Search Environments for Media

SEMEDIA started in January 2007, and the overall objective is to develop a collection of audiovisual search tools that are heavily user driven, preserve metadata along the chain, and are generic enough to be applicable to different fields (broadcasting production, cinema postproduction, social web).
Read more in the SEMEDIA Project Synopsis .

The project ended on 30 June 2009.

Semantic Virtual Engineering Environment for Product Design

Sevenpro will develop technologies and tools supporting deep mining of product engineering knowledge from multimedia repositories and enabling semantically enhanced 3D interaction with that knowledge in integrated engineering environments.
Read more in the Sevenpro Project Synopsis .

The project ended on 31 October 2008.

Semantic Interaction with Music Audio Contents

The SIMAC project addressed the study and development of innovative components for an audio-based music information retrieval system. The key feature was the usage and exploitation of semantic descriptors of musical content that were automatically extracted from music audio files. The exploitation of semantic descriptors adds value to music collections by facilitating operations such as organization, visualization, navigation, recommendation and similarity-based search.
Read more in the SIMAC Project Synopsis .

The project ended on 31 March 2006.

Intelligent Self-describing Technical and Environmental Networks

S-TEN's objective is to exploit the "Semantic Web" for scientific and engineering applications, and to provide support for decision makers in a complex and continuously changing environment. This support is based upon the application of rules and process knowledge to measurements, human observations and design information published on the Web. Data acquisition and process control is assisted by self-describing devices, e.g. measurement sensors or intelligent subsystems, installed in the considered technical systems.
Read more in the S-TEN Project Synopsis .

The project ended on 30 November 2008.

Semantics Utilized for Process management within and between EnteRprises

By applying semantic technologies to business processes resulting in 'Semantic Business Processes (SBP)', SUPER aims to make a quantum leap with regard to efficiency and effectiveness in modelling and managing of business processes.
Read more in the SUPER Project Synopsis .

The project ended on 31 March 2009.

Semantic Web services Interoperability for Geospatial decision making

Swing aims at deploying Semantic Web Service technology in the geospatial domain and to develop an open, easy-to-use SWS framework of suitable ontologies and inference tools for annotation, discovery, composition, and invocation of geospatial web services.
Read more in the Swing Project Synopsis .

The project ended on 28 February 2009.

Transitioning Applications to Ontologies

The goal of the TAO project is to define a low-cost route to transitioning legacy systems to the open semantic Service-Oriented Architectures (SOAs), which will enable semantic interoperability between heterogeneous data resources and distributed applications.
Read more in the TAO Project Synopsis .

The project ended on 28 February 2009.

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Time-determined ontology based information system for real time stock market analysis

The objective of the project is to expand the current state of the art ontology languages (OWL, RDF-S, RDF) and their support for automated reasoning by adding the time dimension to enable real time context aware information analysis. This technology will provide ontology based (semantic) information systems to venture beyond a static world and add the concepts of time and change.
Read more in the Towl Project Synopsis .

The project ended on 30 September 2008.

Trends Research Enabler for Design Specifications

Trends' goal is the achievement of an interactive software for the elaboration of design trend boards dedicated to product designers in B to C markets such as for the automotive and original equipment manufacturers.
Read more in the Trends Project Synopsis .

The project ended on 31 December 2008.

Triple Space Communication

The mission of TripCom is to take a significant move towards a new era of the Internet. The project aims at realizing this vision and a new technology, with the result of the integrating Tuple Space, Semantic Web (triple), and Web service technologies.
Read more in the TripCom Project Synopsis .

The project ended on 30 September 2008.

TRI-Partite multimedia Object Description

TRIPOD will automatically build rich multi-faceted text and semantic descriptions of the landscape and permanent man-made features pictured in a photograph; and will create an image search engine more advanced than current systems.
Read more in the TRIPOD Project Synopsis .

Interactive semantic video search with a large thesaurus of machine-learned audio-visual concepts

VIDI-VIDEO will substantially enhance access to video, by developing a semantic search engine. The project will boost the performance of video search by developing a thesaurus for automatically detecting instances of semantic concepts in the audio-visual content.
Read more in the VIDI-VIDEO Project Synopsis .

Virtual Information and Knowledge Environment Framework - Making the Semantic Web Fly

VIKEF was dedicated to advanced semantic-enabled support for Information, Content and Knowledge (ICK) production, acquisition, processing, annotation, sharing and use by empowering information and knowledge environments for scientific and business communities.
Read more in the VIKEF Project Synopsis .

The project ended on 31 March 2007.

Interactive Roadmap for Long Distance Rambling

WalkOnWeb defined a new publishing model for walking and tourist information. This model was elaborated by developing the necessary applications for content creation and publication, and by defining a supporting business model.
Read more in the WalkOnWeb Project Synopsis .

The project ended on 31 March 2007.

Layered Compression Technologies for Digital Cinematography and Cross Media Conversion

WorldScreen investigated the use of layered scheme data compression algorithms, in particular JPEG2000, for the improvement of digital cinema workflows and cross media conversion.
Read more in the Worldscreen Project Synopsis .

The project ended on 30 April 2007.

Large Scale Knowledge Sharing and Reuse across Media

X-Media addresses the issue of knowledge management in complex distributed environments. It studies, develops and implements large scale methodologies and techniques for knowledge management able to support sharing and reuse of knowledge that is distributed in different media (images, documents and data) and repositories (data bases, knowledge bases, document repositories, etc.).
Read more in the X-Media Project Synopsis .