Find the most recent information on EU Funding activities in the field of Information and Communication Technologies (ICT) by visiting our ICT in FP7 website, which covers ICT in the 7th Framework Programme (FP7) 2007 - 2013.
FP6 Projects
The projects funded under the Sixth Framework Programme
In the context of the Commission's Framework Programme 6 - our unit funds 62 research projects (full list), clustered in seven themes.
Content personalisation and consumption
- dynamic content adaptation depending on user, location, context and device;
- multimedia segmentation, summarization; scalable transcoding;
- advanced visualisation and immersive rendering; multimodal interaction.
Quick links to Project Synopses:
ACEMEDIA, AsIsKnown, AXMEDIS, Content4All, DIRECT-INFO, GAMETOOLS, INSCAPE, K-SPACE, MESH, M-PIPE, NEPOMUK, NEWS, NM2, PATEXPERT, PENG, POLYMNIA, Reveal This, SEMEDIA, TRENDS, VIKEF
Go to the Website of the project via the project logo.
Go to the Project Synopses via the acronyms in the boxes to the respectively theme.
Integrating knowledge, semantics and content for user-centered intelligent media services
aceMedia aims to create a framework, combining advances in knowledge, semantics and multimedia processing technologies, to support self-analysing, self-annotating, and self-adapting content.
Read more in the aceMedia Project Synopsis.
The project ended on 31 December 2007.
A Semantic-Based Knowledge Flow System for the European Home Textile Industry
AsIsKnown represents a system designed for a non invasive, cross-sector development and management of trends. The aim is the identification of product combination trends in the European home textiles industry.
Read more in the AsIsKnown Project Synopsis.
The project ended on 28 February 2009.
Automating Production of Cross Media Content for Multichannel Distribution
The AXMEDIS project aimed to meet the challenges of the market demand by: (i) reducing costs for content production and management for content composition, representation (format), protection and workflow; (ii) reducing distribution and aggregation costs in order to increase accessibility with a P2P at B2B level, which can integrate content management systems and workflows; (iii) providing new methods and tools for innovative and flexible Digital Rights Management (DRM), including the exploitation of MPEG-21 and overcoming its limitations, and supporting different business and transactions models and multi-channel distribution.
Read more in the AXMEDIS Project Synopsis.
The project ended on 31 August 2008.
Cross Platform Tools for Community Content Publishing
The general objective of CONTENT4ALL is to develop a Cross-media framework taking advantage of the peer-to-peer phenomenon and emerging related opportunities. CONTENT4ALL will explore creation of peer-to-peer cross-media intelligent content management model, based on open source standards, where next generation affinity communities can meet individuals' and organizations' needs.
Read more in the Content4All Project Synopsis.
The project ended on 30 November 2006.
DIRECT-INFO's vision is to create a basic system for semi-automatic extraction of consistent and meaningful semantic information from multimedia content. The result of the project will be a flexible system that would be easy to re-configure according to user needs, comprising several components that implement the needed functionality for analysing of multimedia data taking advantage of combining complementary analysis results of different content to semantic meaningful entities.
Read more in the DIRECT-INFO Project Synopsis.
The project ended on 31 December 2005. Parts of the core technology developed within DIRECT-INFO is expected to be further exploited and adapted within the IST Project MediaCampaign.
Advanced Tools for Developing Highly Realistic Computer Games
The GameTools project will create next generation real time 3D libraries for Geometry, Visibility and Global Illumination for the PC platform, with an extension to consoles PS2, Xbox, PS3, Xbox 360 planned.
Read more in the GameTools Project Synopsis.
The project ended on 31 May 2007.
Interactive Storytelling for Creative People
INSCAPE aimed at enabling ordinary people to use and master the latest Information Society Technologies for interactively conceiving, authoring, and experiencing interactive stories whatever their form, be it training simulators, animation, theatre, movie, puppet show, video-games, interactive manuals, etc.
Read more in the INSCAPE Project Synopsis.
The project ended on 31 August 2008.
Knowledge Space of semantic inference for automatic annotation and retrieval of multimedia content
K-Space aims to narrow the gap between automatically computed content descriptors, and the richness and subjectivity of semantics in high-level human interpretations of audiovisual media: The Semantic Gap.
Read more in the K-SPACE Project Synopsis.
The project ended on 31 December 2008.
Multimedia Semantic Syndication for Enhanced News Services
MESH is an Integrated Project whose main objective is to extract, compare and combine content from multiple multimedia news sources, automatically create advanced personalised multimedia summaries, syndicate summaries and content based on the extracted semantic information, and provide end users with a 'multimedia mesh' news navigation system.
Read more in the MESH Project Synopsis.
The project ended on 28 February 2009.
The Media Pipe
M-Pipe has as main objective to create technology that allows efficient media streaming over heterogeneous networks and access technologies. Today's fragmented situation will thus be overcome, enabling economic growth.
Read more in the M-PIPE Project Synopsis.
The project ended on 1 April 2007.
The Social Semantic Desktop - Networked Environment for Personal Ontology-based Management of Unified Knowledge
NEPOMUK brings together researchers, industrial software developers, and representative industrial users, to develop a comprehensive solution for extending the personal desktop into a collaboration environment which supports both the personal information management and the sharing and exchange across social and organizational relations. This solution is called the Social Semantic Desktop.
Read more in the NEPOMUK Project Synopsis.
The project ended on 31 December 2008.
News Engine Web Services
NEWS develops News Intelligence Technology for the Semantic Web. Its main purpose is to supply news producers and consumers with automated tools for personalized content annotation, analysis, syndication, and intelligent retrieval.
Read more in the NEWS Project Synopsis.
The project ended on 31 March 2006.
New Media for a New Millennium
NM2 will create new production tools for the media industry that will allow the easy production of non-linear broadband media, which can be personalised to suit the preferences of the individual user. Viewers will be able to interact directly with the media and influence what they see and hear according to their personal tastes and wishes.
Read more in the NM2 Project Synopsis.
The project ended on 31 August 2007
Advanced Patent Document Processing Techniques
PATExpert developed a multimedia content representation formalism based on Semantic Web principles for selected technology areas and investigated new generation semantic patent processing techniques.
Read more in the PATEXPERT Project Synopsis.
The project ended on 31 July 2008.
PErsonalised News content programming
The PENG project aims to define a news content composition and programming environment that provides news professionals and general users with an interactive and personalised tool for news gathering and delivery. This tool is conceived as a flexible system for a user customizable filtering, retrieval and composition of news.
Read more in the PENG Project Synopsis.
The project ended on 31 August 2006.
Personalised Leisure and Entertainment over Cross Media Intelligent Platforms
POLYMNIA project aims to develop an intelligent cross-media platform for personalized leisure and entertainment in thematic parks or venues, which will provide a high quality customized digital souvenir, where the visitor will appear as the real protagonist in the venue.
Read more in the Polymnia Project Synopsis.
The project ended on 31 March 2007.
Retrieval of Video and Language for the Home user in an Information Society
REVEAL THIS develops content programming technology able to capture, semantically index, categorise and cross-link multimedia and multilingual digital content coming from different sources, such as television, radio and the web. Users of the system will satisfy their information needs through personalized semantic search and retrieval, summaries of content and translation of them into their desired language.
Read more in the Reveal This Project Synopsis.
The project ended on 30 April 2007.
Search Environments for Media
SEMEDIA started in January 2007, and the overall objective is to develop a collection of audiovisual search tools that are heavily user driven, preserve metadata along the chain, and are generic enough to be applicable to different fields (broadcasting production, cinema postproduction, social web).
Read more in the SEMEDIA Project Synopsis.
The project ended on 30 June 2009.
Trends Research Enabler for Design Specifications
Trends' goal is the achievement of an interactive software for the elaboration of design trend boards dedicated to product designers in B to C markets such as for the automotive and original equipment manufacturers.
Read more in the Trends Project Synopsis.
The project ended on 31 December 2008.
Virtual Information and Knowledge Environment Framework - Making the Semantic Web Fly
VIKEF is dedicated to advanced semantic-enabled support for Information, Content and Knowledge (ICK) production, acquisition, processing, annotation, sharing and use by empowering information and knowledge environments for scientific and business communities.
Read more in the VIKEF Project Synopsis.
The project ended on 31 March 2007.