Important legal notice
You are here: CORDIS / ISTweb / Content / KCT / Projects / NM2
Content

Knowledge & Content Technologies

Site navigation

Find the most recent information on EU Funding activities in the field of Information and Communication Technologies (ICT) by visiting our ICT in FP7 website, which covers ICT in the 7th Framework Programme (FP7) 2007 - 2013.

Go to the NM2 Website

NM2 - New Media for a New Millennium

Production tools for new media genres


NM2 has created new production tools for the media industry that were meant to allow the easy production of non-linear broadband media, which can be personalized to suit the preferences of the individual user. As a result, wiewers were supposed to be able to interact directly with the media and influence what they see and hear according to their personal tastes and wishes.

Impact

NM2 contributed to the strategic goals of the Lisbon summit and the eEurope Action Plan by encouraging the take-up of broadband connectivity by enabling new compelling services. NM2's contribution to this goal has been to:

 

Main innovation

NM2 expected future flexible media productions to be developed from smaller atomic pieces of media that are assembled, based on some knowledge of a user's preference, to create personalised versions of the media. To effectively tell stories through the screen, the script, the performance and the editing, all have to be right. How do we get this right AND allow for configurability? This is the fundamental challenge that our project seeked to solve.

The NM2 architecture relied on several innovative components, where research results beyond the state-of-the-art have been necessary:

 

Results

The project had a quick start in September 2004. Before the detailed project work started, the multidisciplinary project team described and agreed a common basis. This has been defined particularly in the areas:

 

At the core of the project are the eight media productions. The first two productions, developed using existing tools ('Gods in the Sky Choice' and 'Cambridge City Symphony') were finished and evaluated early 2006. This provided valuable feedback for the next steps of the development work of the NM2 production tools. A stable first release of the NM2 production tools was released mid 2006; in September 2006 the project released an updated second version of the NM2 production tools.

Find the PRODUCTION TOOLS for Interactive Narratives - Overview of the NM2 production tools concept.

Even if the main NM2 focus is on the production side, the media has to be delivered to the end-users. The initial design of the delivery system, based on Windows Media Centre, has been agreed and described. Delivery systems for all eight NM2 productions are available at least as prototypes.

NM2's eight media productions

NM2 contains eight realistic productions to assess, verify and test the tools.

Video: Intro to NM2 methodology and CUMIS/DIGIS media productions
Cambridge City Symphony
An experimental interactive updating of the great montage-based genre of the 1920s. The production enables visitors to explore the city of Cambridge, England, at different times of day, through their own choice of topic and length. This creates associations and routes using visual means, combined with a variety of audio tracks.
Interactive Village
A reconfigurable portrait of life in the Czech village of Dolní Roven?, developing a model of interactive ethnographic movie-making for both professionals and communities. Movies are compiled dynamically to reflect engagers' choices of place and topic, made via a picture-based interface; new story-directions can be selected during playback.
Gods in the Sky Choice
An experimental interactive documentary on the science and mythology of ancient cultures, including dance and puppet drama. Using a remote control, viewers select "Sit-back Entertainment", "Education" or "Information" mode, choosing topic, depth and length, for a fresh programme at each selection. The production is based on 150 minutes of footage by WagTV, originally televised in linear form on Channel 4.
Gormenghast Explore
An experimental, spatially-organised dramatisation for interactivity of BBC TV's adaptation of Mervyn Peake's novel 'Gormenghast', which develops a new media content format. Visitors explore the 3D environment of the Castle to gain access to the stories of different characters, each freshly reconfigured at every visit.
RuneCast
Fortune-telling offers visitors their own personal entrance to the authentic myth world of the Vikings, enabling each interactor, through original contemporary music, video, song and story, to become the hero of their own tale. Real-time layering, oral storytelling and musical structures and techniques, combined with chance operations, make every visit unique.
MyNews and SportMyWay
A digital, interactive archive that, using the nm2 system and a graphical interface, makes it possible for engagers via broadband to discover, select and recombine news and sports items and stories according to their individual tastes.
Accidental Lovers
A participatory black comedy about love, produced for television, mobile phone and Internet. The engager can affect in real-time the unfolding drama of the unlikely romantic couple, Juulia in her sixties and Roope in his thirties.
CORDIS Wire: ShapeShiftedTV: Romance on the screen – triggered via SMS (19 December 2006)
A Golden Age
An ambitious, configurable documentary exploring the arts of the Renaissance in England, concentrating on the final two decades of Elizabeth I's rule. The engager determines the aspects of this subject which are of most interest, and the system produces in real-time a version which responds to these preferences.
More details

Administrative Details
List of Participants
Technical
  • BT, UK
  • Joanneum Research, Austria
  • Goldsmiths College, UK
  • Telefónica I+D, Spain
  • Sony Netservices, Austria
  • Aristotle University of Thessaloniki, Greece
Media production
  • Cambridge University Moving Image Studio (CUMIS), UK
  • Illuminations Television Limited, UK
  • University of Art & Design Helsinki, Finland
  • University of Ulster, School of Art & Design, UK
  • Malmö University, Arts and Communication, Sweden
Consumer behaviour & business analysis
  • Netherlands Organisation For Applied Scientific Research - TNO, The Netherlands
Management
  • Eurescom, Germany
Contact Persons
Administrative and financial Coordinator: Peter Stollenmayer
Eurescom
Email: Peter Stollenmayer
Technical project management: Doug Williams
BT
Email: Doug Williams
Events in connection with NM2

Related links