Important legal notice
You are here: CORDIS / ISTweb / Content / KCT / Projects / POLYMNIA
Content

Knowledge & Content Technologies

Site navigation

Find the most recent information on EU Funding activities in the field of Information and Communication Technologies (ICT) by visiting our ICT in FP7 website, which covers ICT in the 7th Framework Programme (FP7) 2007 - 2013.

Go to the POLYMNIA Website

POLYMNIA
Personalised Leisure and Entertainment over Cross Media Intelligent Platforms

POLYMNIA project concentrated its efforts to develop an intelligent cross-media platform for personalized leisure and entertainment in thematic parks or venues, which was meant to provide a high quality customized digital souvenir, where the visitor appear as the real protagonist in the venue.

Impact

POLYMNIA system is able to identify, isolate, track and record the visitors of the theme park using multiple cameras, placed at various locations within the venue, in order to provide a high quality customized souvenir, where the visitor appears as the real protagonist in the venue.

POLYMNIA promoted the participation of European citizens in virtual communities related to specific leisure, cultural or entertainment interests and provided the necessary infrastructure and motivation to share this interest and experience with anyone, anywhere.

POLYMNIA's innovations

POLYMNIA provided important contributions in a number of technological and scientific domains:

 

POLYMNIA's results

A first system prototype is already available for an indoor environment. A camera network is able to locate visitors and to identify them based on images acquired during a registration step. The identified visitors can be tracked along predefined routes. The produced content is stored into the multimedia repository and then is enhanced with metadata produced according to the MPEG-7 standards allowing information-rich spatiotemporal representation and non-linear content organization. The content acquired from the cameras can be streamed to client terminals. The system transactions are orchestrated by a real time controller and the user interaction proceeds through intuitive user interfaces.

During the requirements and design development phases, state of the art methodologies have been employed, targeting a high impact on the entertainment industry through the offered innovative services.

The first POLYMNIA prototype has been in the last stage of deployment in an indoor environment. It included:

 

More details

 

 


Administrative details

POLYMNIA (004357) is a Specific Targeted Research Project (STREP) of the European Union's 6th Framework Programme Thematic Priority 2 (Information Society Technologies). It was submitted to the second call of the programme and addresses the strategic objective “Cross-media content for leisure and entertainment”.

POLYMNIA started on 1 October 2004 and finished on 31 March 2007. The overall budget was of 2,94 million Euros and the project's consortium comprised 9 partners from 5 European countries, involved in different and complementary roles in the project.

List of participants
Co-Ordinator
ICCS/NTUA (Greece)
Contractors
IT Innovation (UK)
Telefonica I+D (Spain)
Hewlett Packard (Italy)
Joanneum Research Institute (Austria)
Giunti Interactive Labs S.r.l. (Italy)
Cinegram S.A. (Greece)
Università Cattolica del Sacro Cuore (Italy)
ALLOU Fun Park (Greece)
Contact persons
POLYMNIA co-ordination team
ICCS/NTUA
Dr. Costis Christogiannis
POLYMNIA Technical co-ordinator
ICCS/NTUA
Dr. Dimitrios Kosmopoulos
Events in connection with POLYMNIA

 

 


Related links