This page is no longer updated. For recent information, please follow this link to the TeLearn-DigiCult website under FP7
FP6 projects resulting from IST Call 4
The following projects explore new forms of collaboration amongst groups of learners or workers.
- ARGUNAUT - An Intelligent Guide to Support Productive Online Dialogue
- One of the challenges related to Computer-Supported Collaborative Learning/Working is the proliferation of appropriate tools to assist moderators/tutors in their role to enable effective discussions with an added value to the learning or working process. ARGUNAUT investigates awareness and feedback mechanisms for facilitating the interaction in e-discussion environments. Technically, the project explores the use of graphical argumentation maps and artificial intelligence components, such as off-line analysis methods based on machine learning techniques.
- Fact sheet - Project website
- COOPER - Collaborative Open Environment for Project-Centered Learning
- COOPER's aim is to support individual and collective competency building in virtual teams working together in projects to solve complex problems with members who are geographically dispersed, and have got different backgrounds and competencies. Expected results are a reference model for cooperative teamwork processes; interoperable and validated pedagogical scenarios and assessment strategies; tools to support knowledge co-construction, sharing and re-use; and a software platform which integrates these models, scenarios, strategies and tools. The learning contexts targeted are graduate (or post-graduate) university studies, corporate universities and training at the workplace.
- Fact sheet - Project website
- L2C - Learning to collaborate
- L2C explores collaborative competencies supported by an online knowledge base and a virtual learning community. Research will identify factors inhibiting effective collaboration and the interventions required to reduce these risks. The project will generate a framework for the effective development of collaboration competencies, and design new generation interactive and experiential simulation games.
- Fact sheet - Project website
- LEAD - Technology-enhanced Learning and Problem-solving Discussions: Networked Learning Environments in the Classroom
- LEAD investigates network learning in classroom situations, i.e. the link between real-life group activities and computer support in collaborative problem-solving processes. Blending theory-driven technology design with empirical educational research, the project plans to develop, implement and evaluate conceptual models, practical scenarios and associated networked-computing technologies that provide an added value related to the social, cognitive and developmental processes leading to efficient learning.
- Fact sheet - Project website
- PALETTE - Pedagogically sustained Adaptive LEarning Through the exploitation of Tacit and Explicit knowledge
- PALETTE targets individual and organisational learning in communities of practice. An interoperable and extensible set of innovative services (information services, knowledge management services and mediation services) as well as a set of specific scenarios of use will be designed, implemented and thoroughly validated in communities of practice of diverse contexts. These services and scenarios are expected to increase the quality of learning tasks performed by learning communities of practice by exploiting diverse mental models, knowledge and competences of individual members, and by supporting social interaction, active participation and exchange of both codified and tacit specialist knowledge. Other aims are to facilitate creation of new knowledge, access to and reuse of knowledge and learning resources built by communities of practice.
- Fact sheet - Project website