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LOGOS - Knowledge-on-Demand for Ubiquitous Learning

LOGOS will develop and implement a platform that combines learning resources, communication spaces and knowledge-on-demand learning services, and integrates web, digital television and mobile technologies.

Project website

Strategic objective : Strengthening the Integration of the ICT research effort in an Enlarged Europe
Project type : Specific targeted research project (STREP)
Start date : 1 February 2006
Duration : 36 months
EU funding : € 2 634 000
Number of partners : 15
Project coordinator : Antenna Hungaria, Budapest, Hungary
Contact : (email removed)

The overall goal of the LOGOS project is to build an innovative ubiquitous e-learning environment for almost everybody.

The main areas of R&D work are:

  • integrating a new cross-media platform for e-learning using the current technologies of Internet, mobile phone and digital video broadcasting;
  • generating a new cross-media learning environment with specially developed authoring studios using existing digital archives;
  • validating the new e-learning platform through extended testing of its functionality and usability for end-users.

At the centre of the LOGOS learning platform will be an authoring infrastructure that incorporates a set of tools for the creation and editing of digital objects, reusable learning objects and courseware objects. It also includes repositories for the storage, searching and retrieval of these objects. A special middleware handles the automatic creation of personalised courseware, both pedagogy-driven and exploiting information from learner profiles.

The courseware objects created by the authoring tools will be published in the framework of a learning management system. In order to support an ubiquitous, cross-media learning experience, the platform will integrate learning management services with content delivery and presentation tools specific for web, mobile and digital television infrastructures.

The usage model of LOGOS is based mainly on international pedagogical approaches in cross-platform learning and is embodied in a series of scenarios, developed in collaboration with potential end users.

The LOGOS system will have the potential to promote social inclusion by assuring wide accessibility to e-learning material that is made available over existing mobile devices and TV sets (with additional set-top boxes). At the same time, the platform aims at economic impact through facilitating faster and more effective training on the job.

The LOGOS project is being realised by 15 partners from eight countries, a consortium able to cover the necessary interdisciplinarity of this research, to integrate the efforts of IT and educational researchers and professionals, to harmonise the viewpoints of e-learning providers and users, and to realise the benefits from the cooperation of academic and industrial partners.