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mGBL - Mobile Game-Based Learning

mGBL will prototype a platform for the cost- and time-efficient development and deployment of mobile games to trigger an emotional learning process.

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Strategic objective: Strengthening the Integration of the ICT research effort in an Enlarged Europe
Project type: Specific targeted research project (STREP)
Start date: 1 October 2005
Duration: 36 months
EU funding: € 2 326 000
Number of partners: 10
Project coordinator: evolaris Privatstiftung, Graz, Austria
Contact: Mr. Hans Jörg Peyha

Within the mobile Game-Based Learning project (mGBL) ten partner organisations from Austria, Croatia, Italy, Slovenia and the UK have joined forces to work on the development of a platform for the presentation of educational content in a playful and emotional way on mobile devices.

The largest challenge within this project is the idea of communicating content from the fields of career guidance, e-health and e-commerce in an involving and emotional way to different target audiences. Based on innovative methods from the fields of m-learning (mobile learning) and the latest research results from the field of didactics, new forms of game-based learning on mobile phones will be developed.

The development of a game based m-learning platform shall provide an easy-to-use and cost effective method for embedding different types of content into mobile games in order to convey this content at an emotional level.

Besides the modules for the development, administration and distribution of the games on different mobile devices (provisioning) the platform will contain a software-based tool for the selection of appropriate mobile games from existing game templates as well as a module for evaluation of the users' acceptance and for measuring the individual learning success.

The results of this project will both enable new forms of learning and support traditional learning processes by involving the mobile channel for presentation and training of learning content.


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