Project description
ICT for access to cultural resources
CultAR will provide a mobile platform that 1) actively increases users' awareness of their cultural surroundings with advanced, adaptable and personalized interfaces, 2) increase users' social engagement with culture via a leap in social media technologies and contextual inference methods. To reach these goals, CultAR will advance the State of the Art in mobile 3D, augmented reality and tactile technologies, combining them into a completely new mobile experience interface. The CultAR platform achieves personalised and engaging digital cultural experiences through enhanced representation, hybrid space mediation, social engagement and awareness.Adaptability and context awareness will be enhanced through dynamic 3D models of urban environments with an ability to control all aspects of the representation, including dynamic content such as the presence of other users (real and virtual) and user created Culture Ghosts, applying various emphasis methods that draw the attention of the user to potentially interesting cultural content.A user-centric approach is applied throughout the development. During the first phase, scenarios are designed together with cultural stakeholders. Application design is iterative, where end user input is directly taken into the development loop. Cultural stakeholders will provide content and expert users for CultAR.Advances in technology are verified and analyzed not just by technical benchmarking, but with both specialist analysis and on-location field experiments in Padua, Italy and Aalborg, Denmark. Methodology in measuring user experiences is developed with thorough monitoring using eye trackers, physiological sensors, gesture tracking and gesture recognition in pursue of inferring emotional states quantitatively.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
- engineering and technology electrical engineering, electronic engineering, information engineering electronic engineering sensors
- natural sciences computer and information sciences software software applications simulation software
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
FP7-ICT-2011-9
See other projects for this call
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
02150 Espoo
Finland
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.