Objective
Predation exerts strong selective pressures that have far-reaching effects on prey. As a result, many animals that are vulnerable to predation have evolved colouration or markings to evade capture. Some markings may prevent predators from accurately judging the speed or trajectory of moving prey, decreasing the likelihood of successful capture. Motion dazzle markings are high contrast patterns that may function in this way. The aim of this project is to determine what factors are important in motion dazzle and to test the efficacy of motion dazzle markings using an ecologically relevant predator.
The first part of the project will identify what factors are important in motion dazzle using humans as predators. Participants will interact with touch screens and ‘catch’ prey that differ in their shape and colour, to determine whether these factors alter perception of speed or trajectory. The second part of the project will quantify the efficacy of motion dazzle markings using scrub-jays as predators. By using touch screens to test the capture rate of targets that vary in their markings, shape, colour and speed, this project will use a realistic predation scenario to identify whether these factors are important in evading capture.
By combining sensory ecology, physiology and cognitive research, this project will test for the first time whether motion dazzle markings can affect prey capture rate, and will determine how perception is altered. Very few studies have investigated the role of anti-predator markings when in motion, and given that the majority of predator-prey interactions occur when prey are moving, this research aims to address an important knowledge gap. The project will identify whether certain markings are more effective than others, and will determine how animals have evolved to protect themselves from attack when moving.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
- engineering and technology materials engineering colors
- natural sciences biological sciences ecology
- medical and health sciences basic medicine physiology
- natural sciences biological sciences biological behavioural sciences ethology biological interactions
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
FP7-PEOPLE-2012-IIF
See other projects for this call
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
CB2 1TN CAMBRIDGE
United Kingdom
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.