Project description
Connected and Social media
BRIDGET is opening new dimensions for multimedia content creation and consumption by enhancing broadcast programmes with bridgets. A bridget links from the programme you are watching to second screen, interactive media such as web pages, images, audio clips, different types of video (2D, multi-view, with depth information, free viewpoint) and synthetic 3D models.
Bridgets can be:
• created automatically or manually by broadcasters, either from their own content (e.g. archives, Internet and other services) or from wider Internet sources;
• created by end users, either from their local archives or from Internet content;
• transmitted in the broadcast stream or independently;
• filtered by a recommendation engine based on user profile, relevance, quality, etc.;
• enjoyed on the common main screen or a private second screen, in a user-centric and immersive manner, e.g. within 3D models allowing users to place themselves inside an Augmented Reality (AR) scene at the exact location from which the linked content was captured.
To deliver the above, BRIDGET will develop:
• a hybrid broadcast/Internet architecture;
• a professional Authoring Tool (AT) to generate bridgets and dynamic AR scenes with spatialised audio;
• an easy-to-use AT for end users;
• a player to select bridgets, and consume and navigate the resulting dynamic AR scenes.
The AT and player will use a range of sophisticated and innovative technologies extending state-of-the-art 3D scene reconstruction, media analysis and visual search; enabling customised and context-adapted hybrid broadcast/Internet services offering enhanced interactive, multi-screen, social and immersive content for new forms of AR experiences. BRIDGET tools will be based on and contribute to international standards, thus ensuring the creation of a true horizontal market and ecosystem for connected TV and contributed media applications.
BRIDGET will open new dimensions for multimedia content creation and consumption by enhancing broadcast programmes with bridgets: links from the programme you are watching to external interactive media elements such as web pages, images, audio clips, different types of video (2D, multi-view, with depth information, free viewpoint) and synthetic 3D models.
Bridgets can be: created automatically or manually by broadcasters, either from their own content (e.g. archives, Internet and other services) or from wider Internet sources; created by end users, either from their local archives or from Internet content; transmitted in the broadcast stream or independently; filtered by a recommendation engine based on user profile, relevance, quality, etc.; enjoyed on the common main screen or a private second screen, in a user-centric and immersive manner, e.g. within 3D models allowing users to place themselves inside an Augmented Reality (AR) scene at the exact location from which the linked content was captured.
To deliver the above, BRIDGET will develop: a hybrid broadcast/Internet architecture; a professional Authoring Tool (AT) to generate bridgets and dynamic AR scenes with spatialised audio; an easy-to-use AT for end users; a player to select bridgets, and consume and navigate the resulting dynamic AR scenes.
The AT and player will use a range of sophisticated and innovative technologies extending state-of-the-art media analysis and visual search, and 3D scene reconstruction, which will enable customised and context-adapted hybrid broadcast/Internet services offering enhanced interactive, multi-screen, social and immersive content for new forms of AR experiences. BRIDGET tools will be based on and contribute to international standards, thus ensuring the creation of a true horizontal market and ecosystem for connected TV and contributed media applications.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
- natural sciences computer and information sciences internet transport layer
- natural sciences biological sciences ecology ecosystems
- natural sciences computer and information sciences software software applications simulation software
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
FP7-ICT-2013-10
See other projects for this call
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
GU2 7XH Guildford
United Kingdom
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.