Objective
The ADAPTIMES (ADAPTIve player-centric serious video gaMES) project aims at investigating how cognitive abilities, psycho-emotional processes and playing style can be used as a basis for efficient and effective player-centric adaptivity in serious games. For understanding how these three mental characteristics of the player are related to game adaptivity, the project will use a novel combination of methods and techniques. Cognitive abilities and processes will be tracked while player performs creative and challenging tasks requiring both divergent thinking (for finding various possible solutions) and convergent thinking (for choosing the best solution), and also measured by psychometric tests. On other side, psycho-emotional status and processes and playing style are going to be accessed by means of non-intrusive behavioral measuring techniques like 3D eye tracking, gestures and interaction patterns, and navigation control. Research findings are expected to address behavioral patterns and correlation between these mental characteristics and will be used for creation of an adaptation control framework using the video engine of Brainstorm S.A. (host institution). The framework will be integrated in serious video games targeted to one of the most promising educational areas - that of entrepreneurial education. Video games are chosen due to their immersiveness, attractiveness and visual effects useful for presenting tasks requiring entrepreneurial creativity. Via a field trial of playing the game by students in entrepreneurship, the project will validate the expected efficiency of adaptation control based on the mental characteristics of the player. Thus, the project plans to produce multidisciplinary and inter-sectoral results which will contribute to European competitiveness and will give the fellow the ideal opportunity to grow professionally and to fulfill a real knowledge transfer and to establish solid ground for a long-term bilateral connection academia-industry.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- social sciences economics and business business and management entrepreneurship
- natural sciences computer and information sciences software software applications video games
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
FP7-PEOPLE-2013-IEF
See other projects for this call
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
46005 VALENCIA
Spain
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.