Skip to main content
Go to the home page of the European Commission (opens in new window)
English English
CORDIS - EU research results
CORDIS

3D-games for TUNing and lEarnINg about hearing aids

Objective

3D Tune-In brings together relevant stakeholders: the SME digital games industry (Reactify, Vianet, XTeam and Nerlaska);
academic institutes (Imperial College London, De Montfort University, University of Nottingham, University of Malaga); a large European hearing aid
manufacturer (GN); and hearing communities (Associations - Extra Care, Hearing Link, Action Deafness, Accesibilidad y
Personas Sordas and Ente Nazionale Sordi); to produce digital games applied to hearing aids, addressing social inclusion,
generating new markets and creating job opportunities. With Europe’s ageing population the demand for assistive hearing
devices is likely to rapidly increase. While the technology has dramatically advanced in the last 25 years since the
commercialization of the first digital hearing aid, the new functions are often unexploited or inaccessible, particularly for
children and older adults. Producers of hearing aid devices find that individuals prefer to use simpler less flexible devices
even though functionality offered by miniaturised digital devices can considerably improve hearing in different acoustic
environments (e.g. classroom, office, restaurant, street) leading to greater confidence, improved social interaction and more
significantly inclusion back into society. 3D Tune-In aims to exploit existing, overlooked or neglected hearing aid
functionalities to greatly improve people’s quality of life and their interactions with other people and their surrounding
environment. This will be achieved through creating the novel 3D Tune-In toolkit based on participatory design methods and
advances in 3D visual, audio and haptic technologies; to enable SMEs in digital games to generate a set of non-leisure
game applications employing gamification techniques for supporting hearing impairment. The technology transfer between
these scientific, technological and industrial communities will enable the game industry to expand into assistive technologies
and support active ageing and healthy living.

Fields of science (EuroSciVoc)

CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.

You need to log in or register to use this function

Programme(s)

Multi-annual funding programmes that define the EU’s priorities for research and innovation.

Topic(s)

Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.

Funding Scheme

Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.

IA - Innovation action

See all projects funded under this funding scheme

Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) H2020-ICT-2014

See all projects funded under this call

Coordinator

IMPERIAL COLLEGE OF SCIENCE TECHNOLOGY AND MEDICINE
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 602 579,01
Address
SOUTH KENSINGTON CAMPUS EXHIBITION ROAD
SW7 2AZ LONDON
United Kingdom

See on map

Region
London Inner London — West Westminster
Activity type
Higher or Secondary Education Establishments
Links
Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 602 579,01

Participants (8)

My booklet 0 0