Objective
As stated in Forbes, “.. the world of education is going to go through one of the most massive changes in the next five years than it has seen in the last three thousand years. It’s a perfect storm.” This change is driven by the extreme pressure on schools to produce outcomes, too many children are leaving school with no meaningful job skills; and those children at risk of exclusion are especially affected as they are not able to reach their full potential. In parallel, the business growth potential for non-leisure applications of digital games is wide, and estimated to reach €77 billion in 2015.
No One Left Behind” has been created to take advantages of the opportunities and the potential of digital games to tackle these challenges in the education sector.
This project will create a new generation of Pocket Code (a mobile media-rich programming environment for children) to unlock inclusive gaming creation and experiences in formal learning situations, underpin meaningful learning and support children to realise their full potential; by transferring game mechanics, dynamics, assets and in-game analytics from non-leisure digital games SMEs, into Pocket Code, which also will be adapted to academic curricula.
Evidence of this approach will be provided through 3 experimental pilots (UK, Austria and Spain) comprising some 600 children/students, over 9-12 academic subjects and in 5 schools. A realistic business model and plan for “No One Left Behind’s” exploitable outputs is provided in order to support the project`s sustainability and scalability. Furthermore, impact arising from the project will be enabled by the effective cross-sectoral technology transfer (from leisure to non-leisure sectors). This will include new products and services, and through the scaling of current SMEs game-based products for the educational sector, and by improving backend analytics that can be monetized through freemium business models and segmented advertising.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
- social sciences economics and business
- social sciences economics and business business and management business models
- social sciences educational sciences pedagogy active learning
- social sciences educational sciences inclusive education
- natural sciences computer and information sciences software software applications video games
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Keywords
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
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H2020-EU.2.1.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
MAIN PROGRAMME
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H2020-EU.2.1.1.4. - Content technologies and information management: ICT for digital content, cultural and creative industries
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Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
IA - Innovation action
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Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) H2020-ICT-2014
See all projects funded under this callCoordinator
Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
28034 Madrid
Spain
The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.