Objective
Object-based media is a revolutionary approach for creating and deploying interactive, personalised, scalable and immersive content, by representing it as a set of individual assets together with metadata describing their relationships and associations. This allows media objects to be assembled in groundbreaking ways to create new user experiences. Based on this paradigm, ORPHEUS specifically identified the, often neglected, audio sector to have high innovation potential.
ORPHEUS will develop, implement and validate a completely new end-to-end object-based media chain for audio content. The partners will lay the foundation for facilitating infinite combinations of audio objects in ways that are flexible and responsive to user, environmental and platform-specific factors. This includes innovative tools for capturing, mixing, monitoring, storing, archiving, playing out, distributing and rendering object-based audio.
Many media companies, including partners of this project, are ready to adopt this next-generation media representation but the challenges of real-world implementation and integration are yet to be tackled.
ORPHEUS will deliver a sustainable solution, ensuring that workflows and components for object-based audio scale up to enable cost-effective commercial production, storage, re-purposing, play-out and distribution. The ultimate aim is to bring the fascinating experience of object-based content to mass audiences at no added cost. ORPHEUS will demonstrate the new prodigious user experience through the realisation of close-to-market workflows, proofing the economic viability of object-based audio as an emerging media and broadcast technology. Collectively, the project partners encompass all knowledge and skills necessary to achieve these objectives.
To further foster the development of new capabilities in the European content creation industry, ORPHEUS will publish a reference architecture and guidelines on how to implement object-based audio chains.
Keywords
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
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H2020-EU.2.1.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
MAIN PROGRAMME
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Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
RIA - Research and Innovation action
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Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) H2020-ICT-2015
See all projects funded under this callCoordinator
Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
80686 MUNCHEN
Germany
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.