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PHOTON – EDUCATIONAL ROBOT AS A TOOL FOR SHAPING FUTURE OF YOUNG GENERATIONS

Objective

Our project responds to the need of creating new tools for children to protect them from wasting their time in virtual internet
world, playing computer games or watching television. Because of this behavior, children do not develop themselves in a
correct way. They are becoming passive users of modern technologies and they kill their creativity and world curiosity.
Another need of our world is a huge demand for programmers. If we will interest children in technology on an early stage of
their education showing it in friendly way, they will more willingly choose computer science as a path of their further
education. If they are not going to be the programmers, then their ability of logical thinking will help them in choosing path of
their future development.
Our solution is Photon – an innovative system that teaches programming and logical thinking through entertainment and
competition. It is dedicated for children. It involves the usage of a small robot that is fully integrated with a smartphone, tablet
or computer based on popular operating systems. This is a great opportunity for the youngest to get interest in expanding
their knowledge in technology by showing them its familiar face.
Photon is aimed at children aged 6-12 years living mostly in developed regions of the world: mainly Europe and North
America. Size of whole market (children between 6-12 age) in US approx. 40 million children and in Europe it is approx. 81
million of children. Our solution is new on market and there are competitors that are already existing on market. Market is
also developing fast so it’s hard to estimate SOM. We would like to gain 0.007% SAM (7085 users) in our first three years of
operation.
Overall goal of this project is to develop and commercialise an innovative system for programming and logic thinking
education. With our strengths and competition advantages we are sure that we can successfully put Photon on market.

Fields of science (EuroSciVoc)

CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.

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Programme(s)

Multi-annual funding programmes that define the EU’s priorities for research and innovation.

Topic(s)

Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.

Funding Scheme

Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.

SME-1 - SME instrument phase 1

See all projects funded under this funding scheme

Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) H2020-SMEInst-2016-2017

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Coordinator

PHOTON ENTERTAINMENT SP ZOO
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 50 000,00
Address
UL ZWIERZYNIECKA 10/9
15-333 BIALYSTOK
Poland

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SME

The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.

Yes
Region
Makroregion wschodni Podlaskie Białostocki
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
Links
Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 71 429,00
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