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DyViTo: Dynamics in Vision and Touch - the look and feel of stuff

Objective

Real world tasks as diverse as drinking tea or operating machines require us to integrate information across time and the senses rapidly and flexibly. Understanding how the human brain performs dynamic, multisensory integration is a key challenge with important applications in creating digital and virtual environments. Communication, entertainment and commerce are increasingly reliant on ever more realistic and inmmersive virtual worlds that we can modify and manipulate. Here we bring together multiple perspectives (psychology, computer science, physics, cognitive science and neuroscience) to address the central challenge of the perception of material and appearance in dynamic environments. Our goal is to produce a step change in the industrial challenge of creating virtual objects that look, feel, move and change like ‘the real thing’. We will accomplish this through an integrated training programme that will produce a cohort of young researchers who are able to fluidly translate between the fundamental neuro-cognitive mechanisms of object and material perception and diverse applications in virtual reality. The training environment will provide 11 ESRs with cutting-edge, multidisciplinary projects, under the supervision of experts in visual and haptic perception, neuroimaging, modelling, material rendering and lighting design. This will provide perceptually-driven advances in graphical rendering and lighting technology for dynamic interaction with complex materials (WP1-3). Central to the fulfillment of the network is the involvement of secondments to industrial and public outreach partners. Thus, we aim to produce a new generation of researchers who advance our understanding of the ‘look and feel’ of real and virtual objects in a seamlessly multidisciplinary way. Their experience of translating back and forth between sectors and countries will provide Europe with key innovators in the developing field of visual-haptic technologies.

Fields of science (EuroSciVoc)

CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.

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Programme(s)

Multi-annual funding programmes that define the EU’s priorities for research and innovation.

Topic(s)

Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.

Funding Scheme

Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.

MSCA-ITN - Marie Skłodowska-Curie Innovative Training Networks (ITN)

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Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) H2020-MSCA-ITN-2017

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Coordinator

UNIVERSITY OF BRADFORD
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 273 287,88
Address
RICHMOND ROAD
BD7 1DP Bradford
United Kingdom

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Region
Yorkshire and the Humber West Yorkshire Bradford
Activity type
Higher or Secondary Education Establishments
Links
Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 273 287,88

Participants (8)

Partners (6)

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