Objectif TIM is intended to conceive computer games usable by young blind children in an autonomous way, without assistance of a sighted person. TIM games can be used by children of various levels of psychomotor development who cannot use the keyboard (young children or children with multiple disabilities). The software has a ludic and educational role. For children with additional disabilities, like cognitive troubles, it can have a therapeutic role. TIM allows to adapt existing commercial computer games (reusing rich audio resources, with coherent educational and ludic contents) and to develop specific contents (fitting special needs of young blind children). The European dimension allows to reach the critical mass necessary to consider a realistic commercialisation, allowing TIM games to access end users: children. In that way the software is made to develop the games simultaneously in several languages.DESCRIPTION OF WORKThe project will be achieved in 3 phases: During the first phase a Users Needs Report, based upon data collected during an inquiry and a workshop assembling researchers and professionals working with visually impaired children; a script language allowing to describe the scenario of games will be specified; and a software will be developed including several independent components dedicated to each kind of device (tactile boards, sound displays, speech synthesisers, Braille displays), an interpreter for the TIM language, multilingual features. The second phase will start by a semiotic analysis of existing games. Then several sets of games will be developed, corresponding to different kinds of children, according to the Users Needs Report. It will include the study of the different kinds of technologies usable to make the tactile adaptation sheets for TouchPads. Then reports about the adaptability and the methodology of adaptation will be written to be part of the final TIM software package. An educator who will visit the children in the major validation sites and play with them and the local professionals. He will report the game sessions and make videos. He will also have to broadcast a second inquiry, oriented to the preparation of the commercialisation. In parallel the Intellectual Property Rights issues will be studied out in order to prepare models of co-operation conventions and models of user licences for the games developed with the Adapting software. In the third phase the material built with the children (use reports and videos), will be the basis for the evaluation and study of cognitive process and educational potential, focussing 3 main issues: educative, therapeutically and learning. The different components will be assembled to produce the complete ""TIM software"" package, which will be a pre-commercial prototype including software, reports and juridical models. In parallel an exploitation plan will be proposed.MILESTONESThe basis for this project is a complete study of Users Needs. The expected result is a complete package including:- software (adapting tool) allowing to use audio/tactile features (tactile board, sounds, speech synthesisers, Braille displays- reports about adaptability and methodology- models of conventions This will be completed by reports about educational potential, therapeutically potential and learning potential. Additionally several game packages will be provided. Champ scientifique social scienceseducational sciencesdidacticsnatural sciencescomputer and information sciencessoftwaresocial sciencespsychologycognitive psychology Programme(s) FP5-IST - Programme for research, technological development and demonstration on a "User-friendly information society, 1998-2002" Thème(s) IST-2000-1.2.1 - Intelligent assistive systems and interfaces to Compensate for Functional Impairments Appel à propositions Data not available Régime de financement CSC - Cost-sharing contracts Coordinateur UNIVERSITE PARIS VI PIERRE ET MARIE CURIE Contribution de l’UE Aucune donnée Adresse TOUR CENTRALE 21EME ETAGE - 4 PL JUSSIEU 75252 PARIS CEDEX 05 France Voir sur la carte Coût total Aucune donnée Participants (7) Trier par ordre alphabétique Trier par contribution de l’UE Tout développer Tout réduire ASSOCIATION BRAILLENET France Contribution de l’UE Aucune donnée Adresse UPMC - BOITE COURRIER 23, 9 QUAI SAINT-BERNARD 75252 PARIS CEDEX 5 Voir sur la carte Coût total Aucune donnée KUNGLIGA TEKNISKA HOEGSKOLAN Contribution de l’UE Aucune donnée Adresse Voir sur la carte Liens Site web Opens in new window Coût total Aucune donnée LES DOIGTS QUI REVENT France Contribution de l’UE Aucune donnée Adresse 11 BIS, RUE DE NOVALLES 21240 TALANT Voir sur la carte Coût total Aucune donnée SPECIALPEDAGOGISKA INSTITUTET Suède Contribution de l’UE Aucune donnée Adresse 871 29 HAERNOESAND Voir sur la carte Coût total Aucune donnée UNIVERSITE DU HAVRE France Contribution de l’UE Aucune donnée Adresse 25, RUE PHILIPPE LEBON 76063 LE HAVRE Voir sur la carte Coût total Aucune donnée UNIVERSITY OF SUNDERLAND Royaume-Uni Contribution de l’UE Aucune donnée Adresse LANGHAM TOWER, RYHOPE ROAD SR2 7EE SUNDERLAND Voir sur la carte Coût total Aucune donnée VIRTUA LIMITED Royaume-Uni Contribution de l’UE Aucune donnée Adresse 160 HIGH STREET ME1 1ER ROCHESTER, KENT Voir sur la carte Coût total Aucune donnée