Objective
The objective of this project is to create environments in which computers serve humans who focus on interacting with other humans instead of having to attend to and being preoccupied with the machines themselves. Instead of computers operating in an isolated manner and "humans [thrust] in the loop [of computers]", we will put Computers in the Human Interaction Loop (CHIL). We will design Computer Services that will observe humans and guess the state of their activities and intentions. Using the complete perceptual context, the CHIL computers will be enabled to provide assistance implicitly, requiring a minimum of human attention or interruptions.
To achieve this overall vision, a broad set of key scientific issues is proposed:
- Multimodal Perceptual User Interfaces that observe, recognize, fuse, and interpret all available cues and clues to explain human-human activities and intentions. Fundamental new algorithms are needed to achieve these capabilities
- Quantifiable cognitive and social models of human interaction, productivity and workload. Issues of privacy and control must be explored to understand socially appropriate interaction principles
- A suite of Services that instantiate CHIL Computing based on perceptual context awareness and understanding of human activity. These services must balance implicit and explicit computer interaction, and must deliver information in an appropriate manner. Services include better ways of connecting people (without phone-tag), supporting human memory and providing support, e.g. in offices or during lectures.
- An infrastructure that supports CHIL Services including "Autonomic Computing", self-healing and self-maintaining software, flexible architecture and a networked infrastructure integrating devices intermittently and dynamically. The resulting shift from HCI only, to increased reliance on human-human interaction is expected to lead to human productivity gains and reduced computer frustration. The objective of this project is to create environments in which computers serve humans who focus on interacting with other humans instead of having to attend to and being preoccupied with the machines themselves. Instead of computers operating in an isolated manner and "humans [thrust] in the loop [of computers]", we will put Computers in the Human Interaction Loop (CHIL). We will design Computer Services that will observe humans and guess the state of their activities and intentions. Using the complete perceptual context, the CHIL computers will be enabled to provide assistance implicitly, requiring a minimum of human attention or interruptions.
To achieve this overall vision, a broad set of key scientific issues is proposed:
- Multimodal Perceptual User Interfaces that observe, recognize, fuse, and interpret all available cues and clues to explain human-human activities and intentions. Fundamental new algorithms are needed to achieve these capabilities
- Quantifiable cognitive and social models of human interaction, productivity and workload. Issues of privacy and control must be explored to understand socially appropriate interaction principles
- A suite of Services that instantiate CHIL Computing based on perceptual context awareness and understanding of human activity. These services must balance implicit and explicit computer interaction, and must deliver information in an appropriate manner. Services include better ways of connecting people (without phone-tag), supporting human memory and providing support, e.g. in offices or during lectures.
- An infrastructure that supports CHIL Services including "Autonomic Computing", self-healing and self-maintaining software, flexible architecture and a networked infrastructure integrating devices intermittently and dynamically. The resulting shift from HCI only, to increased reliance on human-human interaction is expected to lead to human productivity gains and reduced computer frustration.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
- natural sciences computer and information sciences software
- social sciences economics and business economics production economics productivity
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
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Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
76131 Karlsruhe
Germany
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.