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Edutain@Grid

Project ID: 034601
Financiado con arreglo a

A Scalable QoS-enabled Business Grid Environment for Multi-User Real-time Online Interactive Applications

Desde 2006-09-01 hasta 2009-09-30, proyecto cerrado | Edutain@Grid Sitio web

Detalles del proyecto

Coste total:

EUR 3 261 058

Aportación de la UE:

EUR 2 498 000

Coordinado en:

Austria

Convocatoria de propuestas:

FP6-2005-IST-5See other projects for this call

Régimen de financiación:

STREP - Specific Targeted Research Project

Description

Speed breakthrough for online gamers and e-learning

The limitations of current technology can ruin the experience for those playing sophisticated online games or taking complex e-learning courses. But what if players could harness the power of multiple computers online to create a really impressive gaming or learning experience? A revolutionary application of grid technology to computer games and e-learning offers just such a prospect.

No matter how much you pay to get the latest, fastest computer on the market, technology leaps ahead even further. The computer or the internet connection you have just upgraded to play high-performance online games is fine for a couple of months.

Then a new groundbreaking game is introduced and your system just cannot cope anymore. It either slows down, or keeps freezing – ruining the whole experience.

More computing power for you!

Online games can involve high levels of interaction between many users, with very fast information updates being passed from one computer to another over the internet. The faster the computer's reaction, the more intense the experience is for the users. However, current technology puts strict limitations on the number of users, and reaction time can sometimes be unsatisfactory.

Overcoming such limitations requires much more powerful computer systems, web servers and connections. The Edutain@GRID project team believes grid technology could provide another solution.

How will grid technology help?

Grid technology combines the power of many computers, which may be widely scattered over different organisations or locations. These computers are connected through a network, known as the ‘grid’, and work together as a single computing system. The grid allows a user to draw on the free processing power of any available computer on the network to perform complex tasks.

Only major academic networks (such as the one created for researchers working on the Human Genome Project) and large multinational industries currently use this technology.

The project team believes they can harness the grid concept to provide real-time reactions for both complex interactive games and online training software. They are developing the middleware (computer software that connects diverse software together) that would allow current grid technology to be used for such tasks. This middleware would automatically manage the network, enabling more users to participate online than is possible using current technology.

What still needs to be done?

However, further research is still required to achieve the project's goals. Grid technology needs to be adapted for program developers and ‘average’ end-users to make it more user-friendly.

Grid accessibility is currently constrained by security models that are too slow for online real-time interactions among multiple users. Edutain@GRID’s researchers are investigating more flexible approaches to this issue. The capability of increasing or decreasing the number of users with little technical intervention (scalability) on the grid will also need to be improved.

More fun means…expanding markets

The project’s work is due to end in August 2009. Despite the work that remains to be done, the project’s team has been encouraged by the progress they have achieved so far. Since 2006, Edutain@GRID's research partners have been working together across five countries to bring the benefits of grid technology to you.

Online gamers and e-learners could soon benefit by experiencing the excitement of real-time affordable action, and entertainment involving hundreds, even thousands of other users. The potential for the computer games market and for producers of interactive educational modules is enormous.

Objetivo

Edutain@Grid is an exciting and ground breaking new project making use of Grid technology. The project will identify and define a new class of applications that are highly significant for Grid computing but have not been studied in the past, which we characterise as Real-Time Online Interactive Applications (ROIA). The distinctive features that make ROIA unique include large user concurrency to a single application instance, ad-hoc connections, competition-oriented Virtual Organisations, real-time interactive response, dynamically changing control and data application flows whilst maintaining high Quality of Service (QoS), user friendly security, and novel Business-to-Consumer market models. In order to overcome these challenges, the project team will develop a new middleware layer that will allow ROIA to exploit Grid computing and validate the system using two pilot applications from online gaming and e-learning domains. Edutain@Grid is expected to be of key interest to game developers and publishing companies by tackling some current key industry challenges: larger user concurrency and high QoS ranging between 64 - 128 players for fast action online games to thousand of players in persistent Massively Multi-user Online Role Playing Games (MMORPG); standard API and scalable networks for cheaper integration and online game hosting. Similarly the benefits to the e-learning community are expected to be significant where large numbers of geographically disparate students can interact with instructors making use of large operational data sets. In particular this will be relevant to online simulations in scientific modelling applications used in the energy, defence, transport and legal market sectors. Furthermore Edutain@Grid is expected to attract new developers and development ideas that were not previously possible or simply cost prohibitive.

Información relacionada

Contacto del coordinador

Thomas Fahringer, (Project Coordinator)
Tel.: +43 512 507 6441
Fax: +43 512 507 2977
Correo electrónico

Coordinador

UNIVERSITAET INNSBRUCK
Austria

Aportación de la UE: EUR 595 031


INNRAIN 52
6020 INNSBRUCK
Austria
Activity type: Higher or Secondary Education Establishments
Contacto administrativo: Thomas Fahringer
Tel.: +43 512 5076441
Fax: +43 512 5072977

Participantes

UNIVERSITAT LINZ
Austria

Aportación de la UE: EUR 260 520


ALTENBERGER STRASSE 69
4040 LINZ
Austria
Activity type: Higher or Secondary Education Establishments
Contacto administrativo: Dieter Kranzlmueller
Tel.: +4373224689499
Fax: +4373224689496
Correo electrónico
WESTFAELISCHE WILHELMS-UNIVERSITAET MUENSTER
Germany

Aportación de la UE: EUR 354 000


SCHLOSSPLATZ 2
48149 MUENSTER
Germany
Activity type: Higher or Secondary Education Establishments
Contacto administrativo: Sergei Gorlatch
Tel.: +49 251 8332741
Fax: +49 251 8332742
Correo electrónico
DARKWORKS SA
France

Aportación de la UE: EUR 294 180


RUE DU SENTIER 38
75002 PARIS
France
Activity type: Other
Contacto administrativo: Guillaume Gouraud
Tel.: 0033 1 44769500
Fax: 0033 1 44760300
Correo electrónico
AMIS DRUZBA ZA TELEKOMUNIKACIJE D.O.O.
Slovenia

Aportación de la UE: EUR 222 000


TRZASKA CESTA 85
2000 Maribor
Slovenia
Activity type: Private for-profit entities (excluding Higher or Secondary Education Establishments)
Contacto administrativo: Kastelic Dejan
Tel.: +38623206320
Fax: +38623206325
Correo electrónico
BMT CORDAH LIMITED
United Kingdom

Aportación de la UE: EUR 270 338


INVESTMENT HOUSE 6 UNION ROW
AB10 1DQ ABERDEEN
United Kingdom
Activity type: Other
Contacto administrativo: Nicola Dewey
Tel.: 00442380 232222
Fax: 00442380 232891
Correo electrónico
UNIVERSITY OF SOUTHAMPTON
United Kingdom

Aportación de la UE: EUR 501 931


Highfield
SO17 1BJ SOUTHAMPTON
United Kingdom
Activity type: Higher or Secondary Education Establishments
Contacto administrativo: Colin Upstill
Tel.: +44 23 80760834
Fax: +44 23 80760833
Correo electrónico
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