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Content archived on 2024-05-29

Mobile game based learning

Objective

The number of people using mobile devices is growing quickly. Mobile penetration rates reach nearly 100% in some target groups. Mobile technologies offer new opportunities to support information processes in general and specifically learning processes. Currently, the efforts to apply mobile technology to learning are increasing. There are technologies as well as pedagogically driven approaches. The mobility of learners, the accessibility via mobile devices, the independence of time and place, broadband access via mobile devices and new approaches for accounting like data flat rates etc. are driving forces for m-learning.

But there is a lack in services where users see real added value and which are reflecting the needs of users. There are some examples of successful mobile learning applications but there is no sufficient research on interactive game based learning using mobile devices, specifically mobile phones. The project mGBL addresses this shortfall. It intends to develop innovative mobile game based learning services which base on the combination and application of existing technologies but also reflects the further technological development in the mobile sector. The mobile game based learning approach of the project addresses mainly the user group of young people who in general have high relation to mobile technologies. But the developed learning models and also the services shall be adoptable also for other target groups.

The project is based on theoretical approaches and practical experiences in collaborative e-learning and game based learning. The research and development processes are organised iteratively with the involvement of potential users from the very begin of the project. Therefore user partners from 4 different European countries are involved in the consortium who will be involved in the research and development processes. The content of the services developed in the project will reflect the metalevel of educational advice services.

Fields of science (EuroSciVoc)

CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.

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Topic(s)

Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.

Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

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Funding Scheme

Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.

STREP - Specific Targeted Research Project

Coordinator

EVOLARIS PRIVATSTIFTUNG
EU contribution
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Address
HUGO-WOLF-GASSE 8-8A
8010 GRAZ
Austria

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Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

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Participants (10)

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