Project description
Cognitive Systems, Interaction, Robotics
Robot design methodology for skills acquisition
IM-CLeVeR aims to develop a new methodology for designing robots controllers that can cumulatively learn new efficient skills through autonomous development based on intrinsic motivations and reuse such skills for accomplishing multiple, complex, and externally-assigned tasks. During skill-exploitation, the robots will exhibit fast learning capabilities and a high versatility in solving tasks defined by external users due to their capacity of flexibly re-using, composing and readapting previously acquired skills. The project will advance the scientific and technological state of the art, both in terms of theory and implementations, in autonomous learning systems and robots.
IM-CLeVeR aims to develop a new methodology for designing robots controllers that can: (1) cumulatively learn new efficient skills through autonomous development based on intrinsic motivations, and (2) reuse such skills for accomplishing multiple, complex, and externally-assigned tasks. During skill-acquisition, the robots will behave like children at play which acquire skills autonomously on the basis of "intrinsic motivations". During skill-exploitation, the robots will exhibit fast learning capabilities and a high versatility in solving tasks defined by external users due to their capacity of flexibly re-using, composing and re-adapting previously acquired skills.This overall goal will be pursued investigating three fundamental scientific and technological issues: (1) the mechanisms of abstraction of sensory information; (2) the mechanisms underlying intrinsic motivations, e.g. "curiosity drives" that learn to focus attention and learning capabilities on "zones of proximal development"; (3) hierarchical recursive architectures which permit cumulative learning. The study of these issues will also be fuelled by a reverse-engineering effort aiming at reproducing with bio-mimetic models the results of empirical experiments run with monkeys, children, and human adults. The controllers proposed will be validated with challenging demonstrators based on a single humanoid robotic platform (iCub).As a main outcome, the project will significantly advance the scientific and technological state of the art, both in terms of theory and implementations, in autonomous learning systems and robots. This overall goal will be achieved on the basis of the integrated work of a highly interdisciplinary Consortium involving leading international neuroscientists, psychologists, roboticists and machine-learning researchers.
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
FP7-ICT-2007-3
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Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
00185 Roma
Italy
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.