Project description
Digital libraries and technology-enhanced learning
The xDELIA project is designed to investigate a number of contexts where technology enhanced learning is expected to improve the quality of financial decision making. xDelia pursues two major and closely linked objectives. The first is to provide a number of discrete learning interventions, which can be delivered either through a web-based trading platform or in a day-trading facility, to enhance the quality of financial decision-making by private investors trading on their own account. Within that overall objective, the principal goal is to address issues of emotional regulation in financial decision making. In common with many other areas where technology has been used to assist learning, financial training has largely focused on imparting propositional knowledge and increasing people's intellectual understanding. However, our work to date has shown that despite investors having considerable appropriate knowledge, their actions can still be ruled by their attitudes, habits, or emotional states. Emotions not only mediate rapid expert situation recognition and the application of expert intuition, but they also give rise to important persistent biases in decision-making through framing effects and the disposition effect in particular. Game based technologies are becoming proven as a method of learning, particularly as they can place people in virtual situations. In the context of financial decision making, xDelia will use serious games to analyse and train behavioural patterns and to support the non-formal and informal learning process. The project will produce learning interventions which employ physiological sensors alongside serious games. Wearable sensor equipment will help build a picture of a person's emotional state. Data collected via sensors in both game play and during actual trading will be analysed alongside real time event logging, diaries and past trading data. The validity and effectiveness of the interventions will be tested and further developed through a series of trials, including 'live' testing with private investors. Because of the problems of transfer of skills learned into actual practice and the need to support the development of expertise over extended periods, learning interventions developed by the project cannot rely solely on learning games. We have therefore developed an approach combining games, sensor feedback, and didactic materials with a structured, diary based approach to reflection on practice in order to support transfer of learning into the 'real-world' practice setting.By investigating this phenomenon and tackling directly the challenges faced by investors, the project will demonstrate the potential to achieve improvements in emotion regulation processes through innovative, technologically supported approaches using a combination of physiological sensors, emotion regulation training , and serious games in a real-world setting.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
- engineering and technology electrical engineering, electronic engineering, information engineering electronic engineering sensors
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
FP7-ICT-2007-3
See other projects for this call
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
08034 Barcelona
Spain
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.