Objective
Computer-generated imagery is now ubiquitous in our society, spanning fields such as games and movies, architecture, engineering, or virtual prototyping, while also helping create novel ones such as computational materials. With the increase in computational power and the improvement of acquisition techniques, there has been a paradigm shift in the field towards data-driven techniques, which has yielded an unprecedented level of realism in visual appearance. Unfortunately, this leads to a series of problems, identified in this proposal: First, there is a disconnect between the mathematical representation of the data and any meaningful parameters that humans understand; the captured data is machine-friendly, but not human friendly. Second, the many different acquisition systems lead to heterogeneous formats and very large datasets. And third, real-world appearance functions are usually nonlinear and high-dimensional. As a result, visual appearance datasets are increasingly unfit to editing operations, which limits the creative process for scientists, engineers, artists and practitioners in general. There is an immense gap between the complexity, realism and richness of the captured data, and the flexibility to edit such data.
We believe that the current research path leads to a fragmented space of isolated solutions, each tailored to a particular dataset and problem. We propose a research plan at the theoretical, algorithmic and application levels, putting the user at the core. We will learn key relevant appearance features in terms humans understand, from which intuitive, predictable editing spaces, algorithms, and workflows will be defined. In order to ensure usability and foster creativity, we will also extend our research to efficient simulation of visual appearance, exploiting the extra dimensionality of the captured datasets. Achieving our goals will finally enable us to reach the true potential of real-world captured datasets in many aspects of society.
Keywords
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
-
H2020-EU.1.1. - EXCELLENT SCIENCE - European Research Council (ERC)
MAIN PROGRAMME
See all projects funded under this programme
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
ERC-COG - Consolidator Grant
See all projects funded under this funding scheme
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) ERC-2015-CoG
See all projects funded under this callHost institution
Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
50009 Zaragoza
Spain
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.