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Le informazioni sui progetti di Orizzonte 2020 e ora anche le relative sintesi delle relazioni sono disponibili su CORDIS. Tutti i progetti H2020 possono essere scaricati dal Portale Open Data dell'UE .

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Apertus° eXtendable Integrated Open Modular Cinema Camera
ID: 645560
Data di inizio: 2015-03-15, Termine: 2016-06-14
"AXIOM introduces the first professional, extendable, affordable and modular cinema camera platform based on Free Software, Open Design, Open Hardware, transparent development processes and extensive documentation. The project establishes an ecosystem that offers a sustainable...
Programme: H2020-EU.2.1.1.4.
Record Number: 194334
Last updated on: 2017-01-26
Smart Augmented and Virtual Reality Marketplace for Furniture Customisation
ID: 645067
Data di inizio: 2015-02-01, Termine: 2016-03-31
The European furniture market has undergone dramatic changes in the recent past, with a relatively cottage industry populated by many small companies becoming increasingly dominated by the growth of bulk retailers. The traditional nature of the furniture industry and the...
Programme: H2020-EU.2.1.1.4.
Record Number: 194277
Last updated on: 2016-11-29
ACE Creative: Harnessing the strengths of innovation multipliers to accelerate creative industry growth through an integrated ecosystem of supports in finance, market access and technology exploitation.
ID: 644386
Data di inizio: 2015-01-01, Termine: 2016-12-31
InnoCreate is an ambitious coordination and support action aiming to stimulate the growth of the creative industries in Europe by overcoming challenges at individual SME level (small size, problems with access to finance, barriers to new market entry…), at the innovation...
Programme: H2020-EU.2.1.1.4.
Record Number: 194201
Last updated on: 2017-07-24
Multimedia Content Annotations for Rapid Exploitation in Multi-Screen Environments
ID: 645206
Data di inizio: 2015-01-01, Termine: 2016-06-30
The objective of MECANEX project is to devise innovative tools for automatic annotation and editorial support of multimedia content, extraction of personalized information and adaption of enriched multimedia content in multi-screen environments. As the prerequisites of...
Programme: H2020-EU.2.1.1.4.
Record Number: 194292
Last updated on: 2017-08-04
Consumer-oriented ICT Solutions for creative SMEs providing Art in Bespoke Fashion
ID: 644625
Data di inizio: 2015-01-01, Termine: 2016-06-30
The main objective of the iART project is to bring visual art into bespoke clothing so as to make apparel products more valuable compared to other garments in the market and to support artists to exploit their work. To reach this objective a set of innovative ICT solutions has...
Programme: H2020-EU.2.1.1.4.
Record Number: 194224
Last updated on: 2017-04-11
POPULate AsymmeTric mobile gamEs
[PROGETTO] POPULATE - POPULate AsymmeTric mobile gamEs
ID: 644655
Data di inizio: 2015-01-01, Termine: 2016-06-30
POPULATE, which is the acronym for “POPULate AsymmeTric mobile gamEs”, is an Innovation Action in the field of mobile games. The proposal focuses on innovation, by combining a multi-devices approach to game design with a state of the art crowd simulation technology, and so...
Programme: H2020-EU.2.1.1.4.
Record Number: 194227
Last updated on: 2017-04-05
MusicBricks: Musical Building Blocks for Digital Makers and Content Creators
ID: 644871
Data di inizio: 2015-01-01, Termine: 2016-06-30
Immersive and engaging participatory and collaborative modes of production are characteristic of the emerging creative economies of music media and require novel ICT solutions. The most innovative ICT solutions in this sector come from the top EU research centres. The...
Programme: H2020-EU.2.1.1.4.
Record Number: 194257
Last updated on: 2017-08-04
A Collaboration Ecosystem enabling EU Creative SMEs to exchange multi-media content and create multi-plot, interactive Apps for Children, curated according to Reader ability and educational value.
ID: 645588
Data di inizio: 2015-01-01, Termine: 2016-06-30
“Q-Tales” is a Collaboration Ecosystem, specifically designed to serve the needs of the European Children e-book industry, where European Creative SMEs, Experts and Parents, co-create new or transform existing Children Literature into high quality e-books & Apps using...
Programme: H2020-EU.2.1.1.4.
Record Number: 196629
Last updated on: 2017-08-22
Previz for On-set Production - Adaptive Realtime Tracking
ID: 644874
Data di inizio: 2015-01-01, Termine: 2016-06-30
European film makers are well-known for their creative innovation in selecting themes, their original way of storytelling and their art of cinematography. Like elsewhere in the world, they use computer-generated visual effects to achieve the intended visual experience and...
Programme: H2020-EU.2.1.1.4.
Record Number: 194258
Last updated on: 2017-07-17
Promoting Creativeness in Augmented Media Services
ID: 644460
Data di inizio: 2015-03-01, Termine: 2016-11-30
The demand for new media content where videos are augmented with computer generated graphics grows rapidly driven by the enormous amount of online videos and the advent of new eye-wear and mobile devices. In a typical video content production workflow, expensive human...
Programme: H2020-EU.2.1.1.4.
Record Number: 194211
Last updated on: 2017-08-04
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List retrieved on: 2017-12-15