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Abstract

Existing computer systems and user-interface command languages for application in computational mechanics have been so far mostly developed by applying traditional, non-OO techniques. As a consequence, they are often hampered by severe limitations in code extensibility, reusability, robustness and correctness and require excessive programming efforts in development, testing and maintenance. In order to overcome these difficulties, newly designed systems should take advantage of OO concepts and tool at all levels, including the code user interface. We present a practical experience in this direction, applying OO concepts and tools in the design and prototype implementation of a new language specifically for computational mechanics applications. It is concluded, that the OO techniques and tools applied in this research provide software developers with the technology to rapidly produce sophisticated languages without being overly concerned with the underlying intricacies of their construction.

Additional information

Authors: CASADEI F, JRC Ispra (IT);AVOTINS J, Swinburne University of Technology, School of Computer Science and Software Engineering, Melbourne (AU)
Bibliographic Reference: Paper presented: Tools Pacific 97, Melbourne (AU), November 24-27, 1997
Availability: Available from (1) as Paper EN 40778 ORA
Record Number: 199711111 / Last updated on: 1997-09-16
Category: PUBLICATION
Original language: en
Available languages: en
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