Community Research and Development Information Service - CORDIS


GameTools Annual Report

Funded under: FP6-IST


The GTP Kick off Meeting successfully took place in Girona on September 17th 2004.
Following a pre-project evaluation process, OGRE was finally chosen as the common open source 3D framework for the implementation of the GTP library modules. An open source engine was chosen, so that a proof-of-concept implementation could be made available to the academic community at the end of the project, to further encourage future European research in this area. The open source license of Ogre is LGPL, which allows for closed source exploitation of the developed GTP modules.
Due to its current and predicted future dominance in the commercial sector, C++ was finalized to be the language of choice for the implementation over more modern alternatives such as C# and Java, so as to make the inclusion of the GTP modules into the 3D engines of the industrial partners as smooth as possible.
According to plan, the consortium began working in WP2, System Specification. This work package was formed by two deliverables, Specifications of the Plug-Ins and Adapted 3D Engine, which were delivered on time. The Adapted 3D Engine was a report that explained the different modifications which have been done to the OGRE Engine in order to fulfil the requirements of each partner to develop the project Libraries.
The research work packages of the project, WP3: Visibility, WP4: Geometry and WP5: Illumination started at month 3. In the first project period for each work package, two deliverables were submitted. The first one documented the dummy modules on month 8. The dummy modules are available to the industrial partners in order to begin the integration of the module interfaces with their own products. On month 12, technical reports that described the algorithms used on the different modules another set of three documents were delivered.

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