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ARTNOUVEAU - On the transition to the digital era of arts and culture

Deliverables

This scenario was developed in the San Telmo Museum, Donostia-San Sebastián, Spain for the “Ferrum” exhibition. This exhibition brought together ICTs, didactics and the diffusion of the cultural heritage of the region of Gipuzkoa (Spanish Basque country). It was based on two applications of new technologies: a Virtual Showcase reproducing six iron-made objects and a tactile screen for the observation of the painting “Pueblo de Ferrones” by Sert. This mix of real artefacts with high-resolution virtual 3D images in the virtual showcase was part of the “Ferrum” exhibition, which showed the historical evolution of iron in the region of Gipuzkoa. Objects from different historical periods were the tools for the transmission of selected contents. The overall objective of this scenario was the implementation of an innovative prototype based on Mixed Reality technologies for dissemination and education activities concerning Cultural Heritage in a user-friendly way for the visitor. This objective was also part of a more ambitious project orientated towards the redefinition of museums as perceived by the “New Museums” movement.
The objective of the scenario application is to create an intuitively usable experience for exploring digitised paintings on a technical exhibit canvas using a new interaction paradigm called pointing gesture tracking. The interactive exhibit scenario achieves this experience by matching the customary association of artworks in a museum such as the presentation of paintings on a canvas with innovative human-computer-interaction methods. The combination of intuitive interaction techniques and the presentation of multimedia content like digitised paintings on a projection screen is used to generate a novel experience during an exhibition visit. Interacting with virtual exhibits directly leads to an increase in the level of interest of the user and thus the impact on the quality of education through hands-on experiences. The direct interaction with art pieces leads to a deeper involvement with and understanding of the artwork itself, which is a novel experience since the manipulation of original paintings is obviously prohibited.
The Indoor Augmented Reality (AR) scenario aims to give an insight to arts and culture managers and executives about how existing ICT solutions can be used advantageously for attractive and novel applications, which can help to increase the attractiveness of museums and art galleries as the main source of access to arts and culture. This Indoor AR scenario is an application scenario of AR technology to the cultural domain. The scenario description presents the concept of a virtual art exhibition in a real museum or art gallery environment. Gallery or museum visitors will be able to enter a number of virtual art exhibitions, which consist of digitised art works and paintings that complement the real exhibitions. The visitor uses a mobile AR-system and special AR-glasses, which allow him or her to access the digitised art works or paintings and contextual information in a unique way. By looking at the empty picture frames in an exhibition room through the AR-glasses the digitised art works or paintings become visible.
The aim of the immersive modeller is to reduce the gap between 2D drawings and 3D modelling in the design process. Therefore, it provides an easy to use interface and hides the underlying mathematical principles to enable the stylist to create his 3D models seamlessly and immediately, thus relieving him/her from thinking about control points, u- and v-vectors, etc. To this end curve and surface input and modification techniques are provided. The stylist should be able to create the first rough sketches in the immersive environment as intuitively as on paper. Besides creating and modifying surfaces, the immersive modeller provides tools to support the stylist operating in free space, thereby substituting the lack of physical feedback, as there would be with the use of real paper.
This result provides a device-less interaction method. The user interacts with his hand and interaction is based on pointing gesture recognition. A 2D pointing direction is calculated and can be used by the application as a simple input device (similar to a 2d-mouse device). Moreover, time triggered select-events are generated, if the user is constantly pointing at a certain direction for a configurable time frame (e.g. 1 sec.). Additionally, specific "interactive regions" can be defined (similar to virtual buttons or hot-spots) to trigger specific events (eg. such as menus).
The aim of the immersive modeller is to support different kinds of users (designers, artists, children or stylists) during the creative process of modelling and designing. For the users of the immersive modeller it is not necessary to be experienced with digital modelling systems, because they mostly are very skilled at expressing their ideas on paper. The immersive modeller, as a new design tool, should reduce the gap between 2D drawing and 3D modelling in the design process. Therefore, it provides an easy to use interface and hides the underlying mathematical principles to enable the user to create his or her 3D models seamlessly and immediately. To this end curve and surface input and modification techniques like the Virtual Table are provided.

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