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Real-Time and Parallel System for the Simulation of Virtual Humans

Objectif

A combination of implementing computationally intensive tasks on parallel hardware with using existing graphic workstations for image rendering will make possible the real-time generation of animation sequences. This will in turn open up new interaction mechanisms for designing motion sequences of synthetic humans.

The principal goal of the system will be the simulation of all situations involving human beings.

Potential applications for this approach are in the design and development of:

airports
subway stations
production lines
aircraft cockpits
audiovisual productions.

The planned system will include modules for human modelling, motion control of the human body and deformations, interaction of the virtual human with a 3-D scene, object grasping, walking, facial animation, and behavioural motion control.

Thème(s)

Data not available

Appel à propositions

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Régime de financement

Data not available

Coordinateur

RTL PRODUCTIONS
Contribution de l’UE
Aucune donnée
Adresse
11 rue Oberlin
67000 Strasbourg
France

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Coût total
Aucune donnée

Participants (7)