Objective
A combination of implementing computationally intensive tasks on parallel hardware with using existing graphic workstations for image rendering will make possible the real-time generation of animation sequences. This will in turn open up new interaction mechanisms for designing motion sequences of synthetic humans.
The principal goal of the system will be the simulation of all situations involving human beings.
Potential applications for this approach are in the design and development of:
airports
subway stations
production lines
aircraft cockpits
audiovisual productions.
The planned system will include modules for human modelling, motion control of the human body and deformations, interaction of the virtual human with a 3-D scene, object grasping, walking, facial animation, and behavioural motion control.
Fields of science
Topic(s)
Data not availableCall for proposal
Data not availableFunding Scheme
Data not availableCoordinator
67000 Strasbourg
France