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Creativity in learning through Social Computing and Game Mechanics in the Enterprise

Objective

Social creativity in learning

Much social creativity involves human collaboration through and about artefacts that embody collective knowledge resulting from the collaboration. It can be a catalyst to enable European SMEs and large organizations to adopt and sustain new approaches to learning by fostering non-linear and non-standard thinking and allowing promising ideas to be transformed into new processes, products, services or business models. To this end COLLAGE will exploit new synergies between the social Web phenomenon, emerging Web analytics, collaboration and gaming technologies to energize and enable social creativity in learning. It will design, develop and validate an innovative cloud-enabled Social Creativity Service-Set that will support the interlinking of learning processes and systems with (i) social computational services for inspiring learners, (ii) social affinity spaces for leveraging expression and exploration, and (iii) social game mechanics for supporting social evaluation and appreciation of creative behaviour.

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The goal of the COLLAGE project is to design, develop and validate an innovative Social Creativity Service-Set which will support the synergistic interlinking of learning processes, resources and systems with social computing services for inspiring learners, social affinity spaces for leveraging expression and exploration, and social game mechanics for supporting social evaluation and appreciation of creative behaviour.

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Creative thinking and activities are motivated by rewards, credits, and acknowledgements by others (e.g., peers).  Service: Influencing Behaviours). Through games, we can support evaluation of innovative ideas and appreciation of participation in creative activities without hindering social interaction and exposure to challenging situations and experimentation. The COLLAGE service set will employ advanced game mechanics for leveraging social evaluation and appreciation of creative behaviour in the learning process. The gaming infrastructure will provide challenging situations to learners, empowering them to develop innovative approaches on specific learning topics with added value in their environment.

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The high-level technical architecture of the COLLAGE service-set is based on the approach that social creativity can be leveraged with the provision of a set of computational support (social computational systems, affinity spaces and game mechanics) which are provided as cloud services and which can be loosely coupled to existing learning platforms.

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Coordinator

FUNDACION ESADE

Address

Avenida Pedralbes 60-62
08034 Barcelona

Spain

Activity type

Higher or Secondary Education Establishments

EU Contribution

€ 507 760

Administrative Contact

Victoria Cochrane (Ms.)

Participants (8)

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Centre Europeen d'Education Permanente

France

EU Contribution

€ 222 472

INSTITUT EUROPEEN D ADMINISTRATION DES AFFAIRES

France

EU Contribution

€ 329 598

INSTITUTE OF COMMUNICATION AND COMPUTER SYSTEMS

Greece

EU Contribution

€ 343 640

FIAT SERVIZI PER L'INDUSTRIA SCPA

Italy

EU Contribution

€ 159 000

LATTANZIO LEARNING SPA

Italy

EU Contribution

€ 313 562

STICHTING WAAG SOCIETY

Netherlands

EU Contribution

€ 207 069

PLAYGEN LIMITED

United Kingdom

EU Contribution

€ 381 495

CITY UNIVERSITY OF LONDON

United Kingdom

EU Contribution

€ 435 321

Project information

Grant agreement ID: 318536

Status

Closed project

  • Start date

    1 October 2012

  • End date

    30 September 2015

Funded under:

FP7-ICT

  • Overall budget:

    € 3 749 386

  • EU contribution

    € 2 899 917

Coordinated by:

FUNDACION ESADE

Spain