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Realising an Applied Gaming Eco-system

Objective

The EU based industry for non-leisure games (applied games) is an emerging business. As such, it´s still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognised and even suggested to exceed the growth potential of the leisure games market.

RAGE will help to seize these opportunities by making available 1) an interoperable set of advanced technology assets tuned to applied gaming 2) proven practices of using asset-based applied games in various real-world contexts, 3) centralised access to a wide range of applied gaming software modules, services and resources, 4) an online social space (the RAGE Ecosystem) that arranges and facilitates collaboration that underlie progress and innovation, 5) workshops and online training opportunities for both developers and educators, 6) assets-based business cases that support the games industry at seizing new business opportunities, and 7) a business model and launch plan for exploiting the RAGE Ecosystem beyond the project´s duration.

Intermediary organisations and education providers anticipate a wider exploitation of RAGE results among their end-users, which add up to over 1 million, and through disseminating RAGE in their partner networks. The game companies in RAGE anticipate adding RAGE-based products to their portfolio, in order to improve their competitive advantage by opening a new product line for applied games and developing new revenue streams.

Actual deployment of RAGE results will generate direct impact on the competitive positioning of the few thousand of European SMEs in the Applied Games market. Impacts from RAGE will be visible in terms of fulfilling new client needs by quicker and more challenging methods of skills acquisition, enabling new business models based on the usage of the assets repository and the Ecosystem, and in the strengthening collaboration across the entire Applied Games value chain.
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Coordinator

OPEN UNIVERSITEIT NEDERLAND

Address

Valkenburgerweg 177
6419 At Heerlen

Netherlands

Activity type

Higher or Secondary Education Establishments

EU Contribution

€ 1 197 500

Participants (20)

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UNIVERSIDAD COMPLUTENSE DE MADRID

Spain

EU Contribution

€ 534 020

INESC ID - INSTITUTO DE ENGENHARIADE SISTEMAS E COMPUTADORES, INVESTIGACAO E DESENVOLVIMENTO EM LISBOA

Portugal

EU Contribution

€ 711 875

PLAYGEN LIMITED

United Kingdom

EU Contribution

€ 586 530

OKKAM SRL

Italy

EU Contribution

€ 233 025

FTK FORSCHUNGSINSTITUT FUR TELEKOMMUNIKATION UND KOOPERATION EV

Germany

EU Contribution

€ 914 375

THE UNIVERSITY OF BOLTON

United Kingdom

EU Contribution

€ 711 775

TECHNISCHE UNIVERSITAET GRAZ

Austria

EU Contribution

€ 696 125

INMARK ESTUDIOS Y ESTRATEGIAS SA

Spain

INMARK EUROPA SA

Spain

EU Contribution

€ 807 625

UNIVERSITEIT UTRECHT

Netherlands

EU Contribution

€ 386 875

INSTITUTO DO EMPREGO E FORMACAO PROFISSIONAL

Portugal

UNIVERSITATEA POLITEHNICA DIN BUCURESTI

Romania

EU Contribution

€ 339 375

NUROGAMES GMBH

Germany

EU Contribution

€ 285 625

BIP MEDIA SARL

France

EU Contribution

€ 230 625

SOFIA UNIVERSITY ST KLIMENT OHRIDSKI

Bulgaria

EU Contribution

€ 487 625

STICHTING PRAKTIJKLEREN

Netherlands

EU Contribution

€ 159 000

GAMEWARE EUROPE LIMITED

United Kingdom

EU Contribution

€ 305 625

Ministério da Justiça

Portugal

EU Contribution

€ 60 260

GROUPE RANDSTAD FRANCE

France

EU Contribution

€ 168 750

HULL COLLEGE OF FURTHER EDUCATION

United Kingdom

EU Contribution

€ 183 332,50

Project information

Grant agreement ID: 644187

  • Start date

    1 February 2015

  • End date

    31 January 2019

Funded under:

H2020-EU.2.1.1.4.

  • Overall budget:

    € 8 999 942,50

  • EU contribution

    € 8 999 942,50

Coordinated by:

OPEN UNIVERSITEIT NEDERLAND

Netherlands