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ProsocialLearn - Gamification of Prosocial Learning for Increased Youth Inclusion and Academic Achievement

ProsocialLearn - Gamification of Prosocial Learning for Increased Youth Inclusion and Academic Achievement

Objective

ProsocialLearn will establish a new market for digital games aiming at increasing social inclusion and academic performance. A ground-breaking digital gaming genre will be created that focuses on helping children to acquire prosocial skills necessary for positive relationships, team working, trustworthiness and emotional intelligence. ProsocialLearn will deliver a series of disruptive innovations building on a game development and distribution platform for the production of prosocial games that engages children and stimulates technology transfer from traditional game industry to the education sector. ProsocialLearn will offer games developers scientifically proven prosocial game elements for development digital games. An application programming interface (API), ProsocialAPI, will allow developers to integrate functions into games including visual sensing, identification of prosocial signals from in-game actions, personalised adaptation of game elements, player profiles, game mechanics and expressive virtual characters, and support for data collection with protection of personal data. SMEs from the traditional game industry will work together with serious games companies to produce a series of exciting digital games targeting European schools. Through a multi-disciplinary collaboration between industry, researchers, psychologists, pedagogists and teaching professionals, ProsocialLearn will address complex factors associated with child development and advanced ICT in school curricula. Two SMEs within the consortium will produce an initial set of games and additional SMEs will be incorporated in the third year of the project to foster market creation. Both short term and longitudinal studies (pilots) will be conducted at schools across Europe to build scientific evidence of the benefits of prosocial gaming in different cultural settings and scales, and to explore business models, business plans and verify financial viability of the ProsocialLearn platform.

Coordinator

ATOS SPAIN SA

Address

Calle De Albarracin 25
28037 Madrid

Spain

Activity type

Other

EU Contribution

€ 548 465,97

Participants (11)

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ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS

Greece

EU Contribution

€ 516 250

UNIVERSITY OF SOUTHAMPTON

United Kingdom

EU Contribution

€ 682 875

REDIKOD AB

Sweden

EU Contribution

€ 293 343,75

PLAYGEN LIMITED

United Kingdom

EU Contribution

€ 426 426

THE CHANCELLOR MASTERS AND SCHOLARS OF THE UNIVERSITY OF CAMBRIDGE

United Kingdom

EU Contribution

€ 69 964,03

KUNGLIGA TEKNISKA HOEGSKOLAN

Sweden

EU Contribution

€ 240 382,50

ELLINOGERMANIKI AGOGI SCHOLI PANAGEA SAVVA AE

Greece

EU Contribution

€ 203 750,32

ISTITUTO COMPRENSIVO STATALE B. LORENZI FUMANE VR

Italy

EU Contribution

€ 167 000,81

ANIWAY OY

Finland

EU Contribution

€ 99 750

MAD ABOUT PANDAS UG

Germany

EU Contribution

€ 99 925

HYPESLUGS SRL

Romania

EU Contribution

€ 99 968,75

Project information

Grant agreement ID: 644204

  • Start date

    1 January 2015

  • End date

    28 February 2018

Funded under:

H2020-EU.2.1.1.4.

  • Overall budget:

    € 4 207 372,10

  • EU contribution

    € 3 448 102,13

Coordinated by:

ATOS SPAIN SA

Spain