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BIHC- Bio-inspired models of human crowds

Objective

With current consumer-grade personal computers, it is possible to display 3d virtual scenes with thousands of animated individual entities at interactive frame rates. Crowd simulations are, however, too often limited to characters lacking individuality and wandering in an environment without a specific goal. This situation is particularly problematic in the field of cultural heritage in real-time simulations of the past where the realism of individual behavior is critical. This proposal, through a collaboration across the computer science and the archaeology fields, seeks to address this problem. It aims at exploring bio-mimicking techniques in the development of a generative model for heterogeneity and spontaneity in behavioral animation of crowds. More specifically, the goals can be defined as (i) the development of a bio-inspired model of agency for virtual humans (which upgrades a previous prototype, part of my earlier research), (ii) the development of an authoring tool to interact with the parameters of that model and develop context-specific behaviors/animations, and finally (iii) the development of a proof-of-concept - the simulation of a historical environment, with the assistance of non-programmers using the authoring tool developed earlier.

Call for proposal

H2020-MSCA-IF-2014
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Coordinator

FUNDACAO DA FACULDADE DE CIENCIAS DA UNIVERSIDADE DE LISBOA FP
Address
Campo Grande Edificio C1 Piso 3
1749 016 Lisboa
Portugal
Activity type
Research Organisations
EU contribution
€ 220 882,50

Partners (1)

UNIVERSITE DE GENEVE
Switzerland
Address
Rue Du General Dufour 24
1211 Geneve
Activity type
Higher or Secondary Education Establishments