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CleAnweb Gamified Energy Disaggregation

CleAnweb Gamified Energy Disaggregation

Objective

ChArGED addresses the energy consumption in public buildings and proposes a framework that aims to facilitate achieving greater energy efficiency and reductions of wasted energy in public buildings. The framework leverages IoT enabled, low-cost devices (NFC or iBeacons) to improve energy disaggregation mechanisms that provide energy use and (consequently) wastages at the device, area and end user level. These wastages will be targeted by a gamified application that feeds personalized real-time recommendations to each individual end user. The design of the game will follow a cleanweb approach and implement a novel social innovation process that will be designed based on human inceptives factors and will help users to understand the environmental implications of their actions and adopt a more green, active and responsible behaviour. The blend of social interaction and competitions with its personalized character are expected to eventually contribute to the user engagement and commitment to generate savings in the long term leading to tackle energy efficiency targets in public buildings while emphasizing on cost effectiveness. Furthermore, users will become more educated on energy efficiency actions and their impacts which has an impact beyond the actual public building. Efficient energy use will render its consumption predictable and this will be exploited by the ChArGED gamified application to optimize use of the micro-generated energy. Users will be motived to reduce energy consumption when power comes from the grid. Predictable energy consumption will also support more informed decisions of micro-generation sources to match the use patterns. The ChArGED solution will be developed with iterative end users representatives’ engagement during analysis, design and development. Further users at least 150 real building occupants in three (3) countries (50 in each building- validation country) will be engaged for deployment and validation.

Coordinator

EUROPEAN DYNAMICS BELGIUM

Address

70-80 Rue Defacqz
1060 Bruxelles

Belgium

Activity type

Other

EU Contribution

€ 573 198,31

Participants (9)

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WATTICS LIMITED

Ireland

EU Contribution

€ 374 812,50

PLEGMA LABS TECHNOLOGIKES LYSEIS ANONYMOS ETAIRIA

Greece

EU Contribution

€ 246 875

ATHENS UNIVERSITY OF ECONOMICS AND BUSINESS - RESEARCH CENTER

Greece

EU Contribution

€ 255 625

PROSYST SOFTWARE GmbH

Germany

BOSCH SOFTWARE INNOVATIONS GMBH

Germany

EU Contribution

€ 279 375

THE PEAK LAB GMBH & CO KG

Germany

EU Contribution

€ 99 926,69

INSTITUT CATALA D'ENERGIA

Spain

EU Contribution

€ 122 500

DIMOS ATHINAION EPICHEIRISI MICHANOGRAFISIS

Greece

EU Contribution

€ 98 625

Ministère de la Culture

Luxembourg

EU Contribution

€ 169 375

Project information

Grant agreement ID: 696170

Status

Closed project

  • Start date

    1 March 2016

  • End date

    28 February 2019

Funded under:

H2020-EU.3.3.1.

  • Overall budget:

    € 2 220 312,50

  • EU contribution

    € 2 220 312,50

Coordinated by:

EUROPEAN DYNAMICS BELGIUM

Belgium