Objective
Creating effective ways for citizen science is immensely important. Scientists in all fields increasingly rely on active public participation for experiments and analyses of complex and/or massive data, and the outreach and education possibilities of citizen science are enormous.
Yet there are three key issues for any citizen science project: (i) reach out to a sufficiently large audience, (ii) lower the threshold to participation as much as possible, and (iii) provide incentives to continue participant engagement.
We created Massively Multiplayer Online Science to connect scientific research and video games as a seamless gaming experience. Research tasks completely integrated with game mechanics, narrative and visuals can open up a new channel between the gamer and the scientific community. Converting a small fraction of the billions of hours spent with playing video games will bring an enormous contribution to scientific research, and in the meantime will change how video games’ expertise is perceived.
The goal of GAPARS project is to develop and validate the reference platform enabling the injection of scientific tasks into on-line communities, such as gamers. To do so, we gathered a unique team of prestigious participants and one major game editor, all with a track-record of excellence in management and in their respective domain of expertise. This project will put Europe on the map with a new genre of serious games.
Fields of science
Call for proposal
H2020-ICT-2016-1
See other projects for this call
Funding Scheme
IA - Innovation actionCoordinator
1870 Monthey
Switzerland
Participants (7)
75005 Paris
Participation ended
1074 Budapest
IS101 Reykjavik
1211 Geneve
1012WX Amsterdam
100 44 Stockholm
9052 Zwijnaarde - Gent