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DyViTo: Dynamics in Vision and Touch - the look and feel of stuff

DyViTo: Dynamics in Vision and Touch - the look and feel of stuff

Objective

Real world tasks as diverse as drinking tea or operating machines require us to integrate information across time and the senses rapidly and flexibly. Understanding how the human brain performs dynamic, multisensory integration is a key challenge with important applications in creating digital and virtual environments. Communication, entertainment and commerce are increasingly reliant on ever more realistic and inmmersive virtual worlds that we can modify and manipulate. Here we bring together multiple perspectives (psychology, computer science, physics, cognitive science and neuroscience) to address the central challenge of the perception of material and appearance in dynamic environments. Our goal is to produce a step change in the industrial challenge of creating virtual objects that look, feel, move and change like ‘the real thing’. We will accomplish this through an integrated training programme that will produce a cohort of young researchers who are able to fluidly translate between the fundamental neuro-cognitive mechanisms of object and material perception and diverse applications in virtual reality. The training environment will provide 11 ESRs with cutting-edge, multidisciplinary projects, under the supervision of experts in visual and haptic perception, neuroimaging, modelling, material rendering and lighting design. This will provide perceptually-driven advances in graphical rendering and lighting technology for dynamic interaction with complex materials (WP1-3). Central to the fulfillment of the network is the involvement of secondments to industrial and public outreach partners. Thus, we aim to produce a new generation of researchers who advance our understanding of the ‘look and feel’ of real and virtual objects in a seamlessly multidisciplinary way. Their experience of translating back and forth between sectors and countries will provide Europe with key innovators in the developing field of visual-haptic technologies.

Coordinator

UNIVERSITY OF BRADFORD

Address

Richmond Road
Bd7 1dp Bradford

United Kingdom

Activity type

Higher or Secondary Education Establishments

EU Contribution

€ 273 287,88

Participants (8)

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THE CHANCELLOR MASTERS AND SCHOLARS OF THE UNIVERSITY OF CAMBRIDGE

United Kingdom

EU Contribution

€ 273 287,88

TECHNISCHE UNIVERSITEIT DELFT

Netherlands

EU Contribution

€ 510 748,56

UNIVERSIDAD DE ZARAGOZA

Spain

EU Contribution

€ 247 872,96

JUSTUS-LIEBIG-UNIVERSITAET GIESSEN

Germany

EU Contribution

€ 498 432,96

BILKENT UNIVERSITESI VAKIF

Turkey

EU Contribution

€ 235 557,36

UNIVERSITAET ULM

Germany

EU Contribution

€ 249 216,48

UNIVERSITY OF SOUTHAMPTON

United Kingdom

EU Contribution

€ 273 287,88

UNIVERSITY OF NEWCASTLE UPON TYNE

United Kingdom

EU Contribution

€ 273 287,88

Partners (6)

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THE BOARD TRUSTEES OF THE SCIENCE MUSEUM

LEDMOTIVE TECHNOLOGIES SL

SCHLENK METALLIC PIGMENTS GMBH

THE NATIONAL GALLERY

ARUP BV

ALLEGORITHMIC

Project information

Grant agreement ID: 765121

Status

Ongoing project

  • Start date

    1 October 2017

  • End date

    30 September 2021

Funded under:

H2020-EU.1.3.1.

  • Overall budget:

    € 2 834 979,84

  • EU contribution

    € 2 834 979,84

Coordinated by:

UNIVERSITY OF BRADFORD

United Kingdom