Objetivo Recent improvements in graphics hardware and CPU power have allowed computer games to implement more and more realistic computer graphics techniques. This encounter between a massive consumer market and the computer graphics technology is significantly boosting both fields.Computer graphics play a key role in providing computer games with the ever-increasing realism demanded by game players. Visibility, geometry, and lighting are some of the main areas involved in the development of a computer game. Hence, this project aims at developing new tools that will dramatically increase the realism and visual quality of computer games in these areas. New methods for computing visibility, both in a pre-processing step and on the fly, will be developed. They will be mainly used in highly dynamic and interactive outdoor scenes. In the domain of geometry, new specially fitted multiresolution models for complex geometries, such as plants and trees, will be created. To improve lighting simulation in digital games, real-time realistic global illumination effects will be provided.The tools will be developed around the software that sits at the core of a computer game, the 3D engine. To achieve its goals, the consortium brings together European computer graphics research groups and game companies. As computer games techniques are very close to the ones used in the fields of Virtual Reality and simulation, two companies from these sectors also take part in the project. The modules developed by the research groups will be validated and tested by the game companies, and integrated into their in-house rendering systems to provide demonstrators showing the viability of the developed methods. Ámbito científico engineering and technologyelectrical engineering, electronic engineering, information engineeringelectronic engineeringcomputer hardwarecomputer processorsnatural sciencesmathematicspure mathematicsgeometry Programa(s) FP6-IST - Information Society Technologies: thematic priority under the specific programme "Integrating and strengthening the European research area" (2002-2006). Tema(s) IST-2002-2.3.2.7 - Cross-media content for leisure and entertainment Convocatoria de propuestas Data not available Régimen de financiación STREP - Specific Targeted Research Project Coordinador UNIVERSITAT DE GIRONA Aportación de la UE Sin datos Dirección EDIFICIO LES ALIGUES, PLAZA SAN DOMENEC 3 17071 GIRONA España Ver en el mapa Coste total Sin datos Participantes (9) Ordenar alfabéticamente Ordenar por aportación de la UE Ampliar todo Contraer todo ASOCIACION DE INVESTIGACION DE LA INDUSTRIA DEL JUGUETE, CONEXAS Y AFINES España Aportación de la UE Sin datos Dirección AVENIDA DE LA INDUSTRIA 23 03440 IBI (ALICANTE) Ver en el mapa Coste total Sin datos BUDAPESTI MUSZAKI ES GAZDASAGTUDOMANYI EGYETEM Hungría Aportación de la UE Sin datos Dirección MUEGYETEM RAKPART 3 1111 BUDAPEST Ver en el mapa Coste total Sin datos DIGITAL LEGENDS ENTERTAINMENT S.L. España Aportación de la UE Sin datos Dirección CALLE ARIBAU 112 5-1 08036 BARCELONA Ver en el mapa Coste total Sin datos INFOWERK SOFTWARE-ENTWICKLUNGS GMBH Austria Aportación de la UE Sin datos Dirección MINDELHEIMER STRASSE 6 6130 SCHWAZ Ver en el mapa Coste total Sin datos T-SYSTEMS ITC IBERIA SA España Aportación de la UE Sin datos Dirección CALLE SANCHO DE AVILA 110-130 BARCELONA Ver en el mapa Coste total Sin datos TECHNISCHE UNIVERSITAET WIEN Austria Aportación de la UE Sin datos Dirección KARLSPLATZ 13 1040 WIEN Ver en el mapa Coste total Sin datos UNIVERSIDAD POLITECNICA DE VALENCIA España Aportación de la UE Sin datos Dirección CAMINO DE VERA S/N 46022 VALENCIA Ver en el mapa Coste total Sin datos UNIVERSITAT JAUME I DE CASTELLON España Aportación de la UE Sin datos Dirección AVENIDA VICENT SOS BAYNAT S/N 12006 CASTELLON DE LA PLANA Ver en el mapa Coste total Sin datos UNIVERSITE DE LIMOGES Francia Aportación de la UE Sin datos Dirección 33 RUE FRANCOIS MITTERAND 87032 LIMOGES Ver en el mapa Coste total Sin datos